Base Class: Fighter
This Fighter subtype uses advanced mobility tactics and polearms to move quickly around the battlefield and deal large amounts of damage.
Lancers Flight
You can make a long or high jump at a normal distance with only a five-foot running start. Your long jump distance is equal to your STR score + Fighter level + STR modifier.(ie 18+3+4=25ft) Your high jump distance is equal to (3 + STR)x2. (ie 3+18(21)x2 = 42ft)
You can also use a "Leap" action. in doing so, you may leap into the air up to a height of 10ft + 5 ft per fighter level, up to 50 feet. You must land in an unoccupied square adjacent to an enemy. You may attack while moving if your Leap crosses paths with an airborne opponent. If you do, you gain advantage on the attack and the target must succeed at a Strength save (DC = 8 + Proficiency + STR mod) of be knocked prone and take appropriate fall damage.
Guided Fall
While you are conscious and wielding a melee weapon, fall damage you take is halved.
Polearm Mastery
You gain a bonus when wielding a polearm, which includes the following weapons: Javelin, Spear, Longspear, Pike, Glaive, Halberd, Trident, Great Trident, Lance.
When wielding a Polearm, you gain a +1 bonus to attack and damage rolls with that weapon.
Dragoons' Strike
When you use the Leap action, you may use your bonus action to immediately make a Dragoons' Strike if you are wielding a polearm. When making a dragoon's strike, you make a melee attack with a polearm you are wielding against a creature within range of the space where you landed after your leap. You deal an additional 1d4 of the weapon's base damage for every 5 feet you fall. In addition, if the strike hits you take no falling damage. However, if it misses, you take fall damage as normal.
Mighty Leap
When you use your action to Leap attacks against you have disadvantage, and you get advantage on Dexterity saves until your next turn. You may also use your second wind as a free action when you Leap.
Weightlessness
You take no damage from falling while you are conscious and wielding a polearm.
Elite Corps
Your attacks with polearm weapons crit on 19-20. When you critically strike with a polearm, you deal an additional base damage die as bonus damage. Also, when you hit with Dragoons' Strike, the target must succeed a Strength save (DC = 8 + Proficiency + STR mod) or be knocked prone.
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Posted Oct 2, 2018I thought as much but had to be 100% sure
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Posted Oct 1, 2018Add 1d4 of whatever damage it does. (piercing, bludgeoning, slashing)
So it would be like 1d8 +1d4 + X damage.
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Posted Sep 26, 2018It says 1d4 of the weapons base damage do you mean 1d4 is added or is it 1d4 + weapons base damage?