Base Class: Barbarian
A long time ago, the great lizards that ruled the earth saw their extinction, however, that only opened the door to a new world of possibilities, through the bloodlust of the barbarians, they saw their opportunity to be reborn and rise again. as the ultimate way of life.
Spectral Meeting
When you choose this path at 3rd level, your familiar ancestor will manifest in front of you, melting both i'ts soul and yours, granting you the skills that your body can handle by the time.
At your option, you need to choose one of the following ancestors.
- Velociraptor: You gain proficiency on Stealth and advantage on attack rolls on a distracted creature.
- Ankylosaurus: It will grant you +2 AC as long as you don't use a heavy armor.
- Tyrannosaurus Rex: You gain proficiency on Investigation, as a plus, you increase +2 points on Strength score by 1, to a maximum of 20.
- Spinosaurus: You get advantage on swimming actions and Constitution saving throws.
- Therizinosaurus: As an action, you can use spectral claws as an attack of 2d10 once per long rest.
Primal Senses
Also at 3rd level, you feel how your sense of smell improves, with this, you can use an action to locate any nearby creature or humanoid being in a 60 feet radius, to track an entity, you must succeed on an investigation roll.
Bestial Comprehension
Starting at 6th level, you get the ability to talk with creatures of a Inteligence score of 4 or less as long as you are not in battle, when you comunicate with the creature, you can do one of the following actions.
- Throw a Persuasion Check to give orders to the beast.
- Throw an Animal Handling Check to try to tame it as long as it is a regular animal.
- Throw an Investigation Check to know more about that species.
Antique Rampage
Starting at 10th level, as an action, you manifest the spectral form of your ancestor with an equivalent size of your own, you can command it to do specific things in battle.
- Bite (Except for Ankylosaurus): Your ancestor will try to taste your enemy, it deals 1d8 of piercing damage, if it's a critical roll, you can add a 1d4 of bleeding damage.
- Tail Whip: Making a whole round with its tail in a 10 feet radius (5 feet for Velociraptor), it deals 1d6 physical damage (1d10 for Ankylosaurus).
- Retreat: If your hp is lower than 5, you can use your reaction to use the ancestor as a shield so you can retreat, it wont give an attack of opportunity.
- Claws (Therizinosaurus exclusive): Your ancestor will give a hit using it's claws, dealing 2d6 slashing damage, if it's a critical roll, you can add a 1d4 for bleeding damage.
Paleontological Bond
Starting at 14th level, you get proficiency on the History skill as a consequence of increasing your bond with your ancestor, this will also give you the ability to use it as a mount (Except for Velociraptor), granting you the following benefits.
- Ankylosaurus: 25 feets speed, you and your party can't get lost on forest biomes.
- Tyrannosaurus Rex: 60 feets speed, now Danger Sense will be able to track the source of the dangerous factor.
- Spinosaurus: 25 feets land speed, 50 feets swimming speed, it will track down the nearest water source, healing 1d8 for those who drink it.
- Therizinosaurus: 30 feets speed, it will attack any hostile creature, dealing 1d6 and giving advantage on initiative rolls for all the party.
Draconic Ancestry (Exclusive)
Starting at 14th level, you can replace Paleontological Bond as long as you are part of the Dragonborn race, your bond with the ancestor got so intense that now you have some physical changes.
- Velociraptor: Your size got reduced by 1 feet, granting you expertise on Stealth and a speed bonus of 5 feets.
- Ankylosaurus: A protuberance made of bone grows on your back, making your movements slower, meaning your speed decreases by 5 feet, but granting a 2 AC bonus whenever your back is facing the enemy.
- Tyrannosaurus Rex: Your size will increase by 2 feet and you will look more muscular, granting expertise in the intimidation skill and advantage on strength saving throws.
- Spinosaurus: A crest will grow from your back along with a matching tail that is connected to it, granting a swimming speed of 45 feet and proficiency in athletics.
- Therizinosaurus: Large claws will grow where your nails were, replacing your spectral claws with real ones that will deal 3d10 slashing damage, however, the size of your claws makes it impossible for you to use weapons.
Alongside with this, you get the History proficiency as well.
Previous Versions
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8/25/2024 6:35:25 AM
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