Base Class: Fighter
To a Tyrant, power is not merely a tool but a way of life. Tyrants are fighters who rule through sheer force of will, instilling fear and asserting dominance over all who stand before them. They command the battlefield with an iron grip, crushing their foes with overwhelming strength and authoritative presence. A Tyrant’s reign is marked by a ruthless efficiency that ensures their enemies falter under their gaze and their commands are unchallenged.
Intimidating Presence
You gain proficiency in the Intimidation skill. If you are already proficient, your proficiency bonus is doubled for checks using Intimidation.
Additionaly, when a creature within 10 feet of you makes an attack roll or ability check, you can use your reaction to impose disadvantage on the roll. You can use this feature a number of times equal to your proficiency bonus per long rest.
Fear is Weakness
Once per turn, when you hit a creature with a weapon attack, you can force them to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failure, they are frightened of you until the end of your next turn.
Additionally, as a bonus action, you can choose one creature within 30 feet of you that can see or hear you. The creature can immediately use its reaction to move up to half its speed or make one weapon attack. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses after a long rest.
Fearsome Reputation
You can add your Strength modifier to Charisma (Intimidation) checks.
In addition, when you enter a settlement or other populated area, you can spend an hour establishing your presence through displays of power or intimidation. For the next week, you have advantage on intimidation checks made against creatures aware of your reputation.
Crush Their Wills
Creatures frightened of you have their speed reduced to 0 and cannot take reactions, and when you attack a creature frightened of you, you have advantage on the attack roll and deal an additional 2d6 psychic damage on a hit.
Absolute Authority
When you use hit with an attack and use Fear is Weakness, you can choose up to three creatures within 30 feet of you to be affected, including the attack target.
You also gain immunity to the frightened condition and If you fail a saving throw, you can choose to succeed instead. You can use this feature once per long rest.
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