Cleric
Base Class: Cleric

Arakiba, a ancient angelic like being, inhabits your body and gives you part of his power in hopes of defeating his long lasting rival Azonuss.

Guardian

Starting at 1st level, you can take a reaction turn to move in front of a creature within 15 feet of you. You must succeed on a DC 12 Dexterity Saving Throw. You will take half of the full damage and the original target will take half of the full damage.

Arakiba's Presence

Starting at 2nd level, by being the host of Arakiba you gain his blessing and protection. This grants the host a +1 to their Armor Class.

Arakiba's Shield

Starting at 6th level, Arakiba gives you access to a small amount of his power granting you the ability to use his shield. 

You can take a bonus action to roll a DC 10 Wisdom Saving Throw. If you succeed four magical shields the same size as you appear around you. The shields last for 1 minute. While the shields are up you gain a temporary +1 to AC. If any melee attacks are made on you while the shields are up you can take a reaction turn to roll a DC 17 Wisdom saving throw to block the attack preventing any non-magical damage. Upon using this spell you take 1d10 Psychic Damage. You can use this spell once per short rest. 

At Higher Levels.                                                                                                                                                                                                                                                                               

At level 8 you can now use this spell twice per short rest.

At level 17 you can now use this spell three times per short rest.

Arakiba's Armor

Starting at level 8 you can use Arakiba's power to summon angelic armor to protect you. Upon activation of Arakiba's Armor you gain a angelic white and gold armor that surrounds your body. This armor will protect you from danger although it slowly drains out your life force. You can activate Arakiba's Armor at any time.

Impenetrable Armor.   While the armor is activated you gain a temporary +2 to AC and are resistant to any non-magical slashing,piercing, and bludgeoning melee attacks.

On the first turn of Arakiba's Armor you take 1d6 damage and it doubles for each turn used after the first. (Ex:1st level 1d6, 2nd level 2d6, 3rd level 4d6)

Arakiba's Angel Form

Starting at 17th level, After reaching a good relationship with Arakiba you are able to share your body with him and become one powerful being for a temporary time. You take on the form of a angel with silver and gold armor with four angel wings. While in this form you also can use Arakiba's Greatsword. The form lasts for 10 minutes and can be used once per week. After the duration of Arakiba's Angel Form ends the host gets tier 4 exhaustion. You can cast any spells up to level 4 while in this form. You cannot use Arakiba's Angel Form while in Arakiba's Armor. Upon entering Arakiba's Angel Form you and all your allies in a 50 feet radius are healed for 4d12 hit points. You also gain a temporary +50 max hit points during this form.

Arakiba's Strength.   While in Arakiba's Angel Form you gain a temporary +7 to Strength and +5 to AC.

Actions.   
Arakiba's Greatsword: Melee Weapon Attack: +7 to hit, reach 10 ft., one target (3d6 + Strength Modifier) Slashing Damage+ 2d6 Radiant Damage.

 Godly Radiance: A brilliant golden light emits from your body. Everybody in a 60ft radius that is looking at you will be blinded for one round and must succeed on a Constitution Saving Throw or take 6d10 Radiant Damage, half as much damage on a failed save. You take 1 action to cast this spell. Godly Radiance can only be used once while in Angel Form.

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2019 3:59:54 AM
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