Base Class: Fighter
The Blade Dancer is a master of the sword, weaving through the battlefield with unmatched speed and grace. This subclass focuses on agility, misdirection, and delivering critical strikes to their foes.
Wind Walk
Starting at 3rd level, you can use your bonus action to become invisible and increase your movement speed by 10 feet for 1 minute. During this time, your first attack that hits while invisible deals additional damage equal to your fighter level and ends the invisibility. You can use this feature a number of times equal to your proficiency bonus per long rest.
Mirror Image
Starting at 7th level, you gain the ability to cast the Mirror Image spell without expending a spell slot or using material components. You can cast it in this way a number of times equal to Half your proficiency bonus rounded up per long rest.
Additionally, when you use your Wind Walk feature, you can choose to immediately cast Mirror Image as part of the same bonus action. You can use this specific interaction once per short rest
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Critical Focus
Starting at 15th level, your precision with the blade allows you to strike with deadly accuracy. Your weapon attacks score a critical hit on a roll of 19 or 20.
Final Strike
At 18th level, you can unleash a devastating strike that draws on all your strength and skill. When you hit a creature with a melee weapon attack, you can choose to deal an additional 6d12 Slashing damage. After using this feature, you gain the benefits of your Wind Walk feature without expending a use. Once you use this feature, you must finish a long rest before you can use it again.
Previous Versions
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