Ranger
Base Class: Ranger

Risk of rain 2 seekers of the storm

Yes Chef!

At 3rd level, you gain access to the following ability, you may use the ability a number of times equal to your Proficiency modifier; recharging all uses upon a short rest.
Second Helping: When you cast a spell you may consume a charge to upgrade said spell. Cantrips will be cast two times. Spells that consume a spell slots may be upcasted consuming an additional charge per level of upcasting while only expending the spell's base spell slot cost. You may upcast a number of spell levels equal to half your proficiency modifier, rounded up. You may upcast without access to the applicable spell slot level.

Dice

Starting at level 3, When you throw a throwing weapon with the Light property, it spins in air when it hits a target or 5ft behind them on a miss; if a solid object is in the way, it instead falls to the ground. At the start of your next turn, the weapon returns back to you in a straight line, causing all creatures within said line to make a DC [8+Wisdom Modifier+Proficiency Bonus] Dexterity saving throw, taking the the weapons damage on a failed save and none on a successful save. If the weapon hits a creature it has already hit before, add your Proficiency Bonus to the damage.

Chef's Recipe Book

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Chef Spells table. These spells count as Ranger spells for you, but they don’t count against the number of Ranger spells you prepare.

At Level 3 You gain access to Burning Hands and Grease

At Level 5 You gain access to Heat Metal and Scorching Ray

At Level 9 You gain access to Fireball and Mass Healing Word

At Level 13 You gain access to Blight and Wall of Fire

At Level 19 You gain access to Creation and Mass Cure Wounds

Mince

At 7th level, you gain the ability to upgrade your Weapon attacks with Second Helping, Spending 1 charge to target 1 additional space within that weapons range using a phantasmal clone of the weapon that vanishes after the attack is made. You may spend additional charges to target more spaces per use. If the weapon has the Light and Thrown properties, it will vanish after it returns back to you instead.

Chef's Kiss

At 11th level, you gain the following feature.
When You or an Ally within 5ft reduces an enemy to 0HP, Heal yourself and all allies within 30ft 1d8+Proficiency Mod HP. You may spend charges of Second Helping to increase the number of D8 healed by this feature equal to the charges spent.

Full Course Meal

At 15th level, you gain the ability to use this feature once per Long Rest. You may use this feature in combination with a single Second Helping charge to instead upgrade the action a number of times equal to your Proficiency Bonus, ignoring the cap of maximum upcast from Second Helping. If This is used to increase the healing of Chef's Kiss, any excess health is halved and added as temp HP, the Temp HP lasts 1 Hour.

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2025 11:43:01 PM
14
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes