Base Class: Wizard
Spell Knights channel their magical power into different weapons, blending magical and martial prowess. Some Spell Knights choose to channel it into melee weapons, like swords and hammers, while others prefer to attack from afar, creating bows or crossbows. The ancient and forgotten art of the Spell Knight originated from scholars that studied the wars of the lands, and sought to create a weapon and spell user, the Spell Knights. The group of these scholars was Known as The Inquisition. Most Spell Knights choose to stay with The Inquisition after mastering the art, but some choose to become rouge Spell Knights. These rouge Spell Knights, also known as Betrayers, are hunted by the secretive Inquisition. Some of the Betrayers choose to cleanse the world of evil, while others take a much darker path, Fighting against the forces of good.
Martial Training
Your martial prowess grows alongside your magic, you gain proficiency in Light and Medium armor, as well as Simple and Martial weapons.
Conjure Weapon
You activate your magical abilities to create a weapon of your choice, it counts as magical for the purpose of overcoming resistance and deals 1D10 force damage plus your Intelligence modifier.
Melee Spell Weapon
The weapon conjured by this feature is a melee weapon, like a sword or hammer, it does 1D10 force damage, and has a range of 5ft.
Ranged Spell Weapon
Whenever you use this ability, the weapon conjured is a bow or crossbow, your choice, and does 1D8 force damage, with a range of 60ft, and a long range of 120ft.
Extra attack
You can attack twice, instead of once, whenever you take the attack action. in addition, you can cast one of your cantrips in place of one of those attacks.
Spell Sheild
You can create a spectral shield out of your magical energy whenever you or a creature you can see is takes damage. you can use a reaction to expend one use of this ability to reduce the incoming damage.
Arcane Overcharge
you explode your conjured weapon with magical energy, dealing damage to any creatures of your choice within 50ft of you. after using this, you cannot use your conjured weapon until you take a short or long rest.
Previous Versions
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8/29/2024 5:04:19 PM
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Coming Soon
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