Warlock
Base Class: Warlock

The lunar bodies seem so simple and inert, nothing more than the realm’s nightlight. However, Lunar Warlocks have learnt to look past the mundane and discovered the great power held within. Whether it be the moon’s status as a living creature, an ancient evil lurking inside, or the arcane practices used to create it, these warlocks understand that the moon is no mere object and harness the power it wields.

Beings of this type include, but are not limited to; Selene, Artemis, Diana, Khonsu, Mani, Tsukuyomi, Apocolothoth, Selune, Shar, Sehanine Moonbow, Elistraee and Sharindlar

Expanded Spell List

The Crescent lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Crescent Expanded Spells
Spell Level Spells
1st create or destroy water, guiding bolt
2nd moonbeam, see invisibility
3rd wall of water, clairvoyance
4th control water, divination
5th scrying, cone of cold

Lunar Motes

At 1st level, you can coalesce the moon’s light into damaging motes. You have a pool of d4s you can use to damage others. The number of dice in this pool equals 1 + your warlock level. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die).
As a bonus action, you can hurl them at one target or several. Make a ranged spell attack for each mote, targeting creatures you can see within 30 feet of you, spending dice from the pool.  Roll the dice you spend and deal an amount of Radiant damage equal to what you rolled.

Your pool regains all expended dice when you finish a long rest.

Lunar Touched

By 6th level, your connection with the heavenly nightlight has permanently altered your body and soul.

Whenever you deal Cold or Radiant damage, you may add your charisma modifier to one roll of the damage. Furthermore, you now radiate non-magical Moonlight out to 30ft, the first 15ft of which is bright light and the next 15ft is dim light. You can disable or enable this light as an Action on any of your turns.

Full Moon's Light

At 10th level, you are totally drenched in moonlight.

You gain resistance to Cold and Radiant damage

You may now also change any Cold damage you deal into Radiant damage, and vice versa.

True Moon

At 14th level, your body has become a holy conduit for moonlight.
As an action, you can cause your body to emanate 30ft of bright light for one minute.

For any hostile creature that enters the light for the first time on a turn or starts its turn there, they must make a constitution saving throw against your Spell Save DC or take 2d8 radiant damage and have their speed reduced by 10ft until the start of their next turn.

In addition, shapechangers that fail the save change back to their original form, and they can't change their forms again and have disadvantage on saving throws until they exit the light.
Illusion spells and magical darkness are instantly dispelled if they are a level less than half your warlock level rounded down.
You may use this feature once per short rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2024 2:14:23 AM
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