Base Class: Fighter
Caring little for their own lives and less for the lives of others, Reavers wade into the carnage of battle with one goal in mind:
"You die first!"
Barely feeling the wounds that cover them and relishing in the death of their foes, Reaver exude an aura of chaos and command a fear/respect that few others can dream of.
Aura of Chaos
When you choose this archetype at 3rd level, you gain the Aura of Chaos ability. All hostile creatures that come within 10 feet of you must make a Wisdom saving throw (DC is 10+ you're Constitution modifier), on a failed save you roll a d6 for one of the following effects:
- 1. The target is frightened of you until the end of you're next turn. This has no effect on constructs or undead.
- 2.The target has advantage on all attack rolls against you until the end of this turn.
- 3.The target deals 1d4 less damage on all spells and attacks for the rest of this turn.
- 4.The target deals 1d4 more damage on all spells and attacks for the rest of this turn.
- 5. The target makes all attack rolls at disadvantage for the rest of it's turn.
- 6.You are vulnerable to all damage the target does for the rest of the turn.
Will Breaker
At 3rd level, you gain expertise in the Charisma(Intimidation) skill.
Gaping Wounds
Starting at 7th level, whenever you score a critical hit with a weapon that deals Slashing damage the target must succeed on a Constitution saving throw (DC is 10 + you're Strength modifier) or it gains a Gaping Wound, which deals half the damage again at the start and end of its next turn.
Regret Nothing, Fear Less
At 10th level, you're first attack made against a target with less then half it's maximum hit points is made with advantage. While at or below quarter of you're maximum hit points you cannot be charmed or frightened.
Relentless
Starting at 15th level, you add you're Strength modifier to you're initiative rolls.
Go for the Throat
At 18th level, while at or below quarter of you're maximum hit points you can make a bonus action bite attack, dealing 1d10 + you're Strength modifier Piercing damage and healing you for all damage dealt.
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