Base Class: Bard
A master investigator and teller of tales!
Comprehensive Investigator
Starting at level 3, you have attained a particular awareness of what tends to be hidden. When making a History, Insight, Investigation, Perception, or Passive Perception check, you can use your Charisma Modifier rather than the typical ability scores associated with these checks.
Additionally, you gain 30ft of Darkvision (added to your total distance if you already possess Darkvision.)
Note Taker
At level 6, Whenever you give Bardic Inspiration, you can make an investigation check to learn something about a creature or object you can see. The investigation check DC equals the CR or level of the creature you are investigating. With a successful Investigation Check, you can choose to learn one of the following options:
1. Languages Known
2. Resistances
3. Immunities
4. Vulnerabilities
5. AC
6. Movement Speed
7. Remaining Hit Points
8. Senses
9. Actions
10. Intentions for engagement
Note Taking Assistant
At 6th level, you gain the help of a magical note-taking familiar that takes its turn right after yours. This familiar can take the shape of any familiar available in the Find Familiar Spell. the Find Familiar Spell is automatically cast after completing a Long Rest to summon the familiar. This familiar can speak, read, and write any language you can and act as your spell-casting focus.
Additionally, whenever you give Bardic Inspiration, your familiar can make an investigation check to learn something about a creature or object it can see. The investigation check DC equals the CR or level of the creature it is investigating. With a successful Investigation Check, the familiar can choose to learn one of the following options:
1. Languages Known
2. Resistances
3. Immunities
4. Vulnerabilities
5. AC
6. Movement Speed
7. Remaining Hit Points
8. Senses
9. Actions
10. Intentions for engagement
Relentless Sleuth
At 14 level, whenever you or an ally you can see would roll a 10 or lower on a Charisma-based skill check, you can add a Bardic inspiration die (no action required) and double the rolled number without expending a die from your remaining die pool. If you have no remaining die, a successful roll made with the use of this ability resets your bardic inspiration die pool.
Additionally, you and any creatures who you have inspired, but have yet to use the die, are immune to the charmed and frightened conditions.







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