Barbarian
Base Class: Barbarian

The Great Spirit has chosen you to follow the Path of The Spirit Warrior. A mantle passed down from generation to generation. Whether willingly or unwillingly you have been bound to its service.

Barbarians who walk the Path of The Spirit Warrior are empowered with spiritual energy that surrounds their body and weapons. This power is yours to command, the only question is, are you truly worthy to wield it?

Spirit Weapons

3rd-level Spirit Warrior feature

As a bonus action, the spirits of your ancestors infuse a dagger, handaxe, or longbow turning them into sacred weapons known as Spirit Weapons. The weapons are bonded to you and gain special abilities when you use them. As a bonus action you can summon any number of these weapons or dissipate them into a harmless pocket dimension.

While raging you can summon any number of these weapons as a free action. When you take the attack action you can replace one or more of your attacks with an attack from a spirit weapon.

Spirit Handaxe When you successfully grapple a creature you may choose to roll the damage of your Spirit Handaxe and deal it to that creature, you may also use its weapon mastery property if you can already do so. When attacking a target beyond normal range, you do not have disadvantage on the attack roll.

Spirit Dagger When you successfully shove a creature you may choose to roll the damage of your Spirit Dagger and deal it to that creature, you may also use its weapon mastery property if you can already do so.. When attacking a target beyond normal range, you do not have disadvantage on the attack roll.

 Spirit Longbow If you have not moved before attacking with this bow you can choose to reduce your speed to 0, if you do so it deals lighting damage. When attacking a target beyond normal range, you do not have disadvantage on the attack roll.

 

Spirit Animal

6th-level Spirit Warrior feature

You call upon ancestral spirits to bolster your abilities. When you rage or extend your rage you can summon a bestial spirit to augment your abilities. The spirit's benefits end when your rage ends.

Spirit of Kiba The Great Wolf Spirit empowers your attacks, while raging you deal an additional 1d6 lightning or radiant damage when you attack with a spirit weapon. This Die becomes a d8 at level 11.

Spirit of Komo The Great Bear Spirit empowers your defense, once per turn while raging you can reduce the damage dealt to you by 1d4. The damage reduction occurs after any resistances are applied. This die becomes a d6 at level 11 and can be used more than once per turn.

Spirit of Hana The Great Eagle Spirit grants you terrific eyesight, you have advantage on ranged attacks.

Spirit Body

10th-level Spirit Warrior feature

The great spirit empowers your body to perform impossible maneuvers.

Moonlight Reflector You can use your reaction to reflect damage when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Constitution modifier + your Barbarian level. If you reduce the damage to 0 the attacker takes an amount of damage equal to the amount of damage you would have received. You can use this ability a number of times equal to your Constitution modifier (minimum of 1). You regain all expended uses when you finish a long rest.

Rhino Charge When you take the Dash action you can deal 2d12 force damage to a creature if you collide with it. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest

Spirit Sacrifice

14th-level Spirit Warrior feature

In a moment of desperation, you call upon the great spirit to destroy your foe. As an action, you can cause a beam of pure light to descend on you and a creature within 5ft of you. The creature takes 10d10 radiant damage and you immediately drop to 0 hit points.

You can't use this feature again until you finish a long rest.

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