Sorcerer
Base Class: Sorcerer

You poses an unnatural connection to the weave. You tap into the raw structure of the weave, enabling you to manipulate and utilise raw threads of magic.

Arcane Sight

1st Level Thread Bearer ability

Arcane Sight: Your connection to the weave allows you to see the aura of magic. As a bonus action, you activate your Arcane Sight, for the next minute, you see traces of spells cast within the last 30 minutes. If a spell is active, you can identify the magic school the spell is from.

 

Once per long rest.

Weaver

1st-level Thread Bearer feature

Your connection to the the weave allows you to form threads in various forms. You can use one of the following traits

Spear: You form a spear from threads of the weave, make a ranged spell attack against your target. On a hit, the target takes 3d4 piercing damage and must succeed a dexterity saving through against your spell save DC, on a fail the creature becomes tangled and has it's movement speed halved until the end of your next turn. (Action)

Shield: When targeted by an attack roll, you can use your reaction to form a shield, the shield reduces the incoming damage by 1d12+8

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Suture

6th-level Thread Bearer feature

As an action, you can expend 1-5 sorcery points to close the wounds of yourself or another creature you can see within 30 ft. of you, you heal a creature by a number of d8s equal to the amount of sorcery points spent. This effect can restore hitpoints to all creatures, including the undead and constructs.

 

Trance of The Magi

14th-level Clockwork Soul feature

You gain the ability to align your consciousness to the threads of The Weave. As a bonus action, you can enter this state for 1 minute. For the duration, attack rolls against you can’t benefit from advantage, and whenever you make an attack roll, an ability check, or a saving throw, you can treat a roll of 9 or lower on the d20 as a 10.

Once you use this bonus action, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Puppeteer

18th-level Clockwork Soul feature

As an action, you create a perfect clone of yourself that acts immediately after your turn.

  • The clone shares your stats and spells, but is limited to being level 16
  • The clone has replicas of any magic items you hold, but does not gain their benefits unless you give them the original copy
  • If you and the clone are within 30ft of each other and are not in combat, the clone becomes aggressive to you.
  • You can dismiss the clone by spending 2 turns disassembling the threads

Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.

Comments

Posts Quoted:
Reply
Clear All Quotes