Base Class: Cleric
The hearth can be used to heal, reconcile and converse alongside a good meal. Or you can command the fire against those who pose a threat to you, using the same fire to warm as a weapon of destruction.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with cook's utensils. You also gain proficiency in the Medicine or Survival skill (your choice).
Tender of the Hearth
At 1st level, you gain the ability to warm your allies with hearth fire. You learn the Create Bonfire cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a duration of 1 hour. An ally that begins their turn next to the fire regains a hit dice. A creature can benefit from this feature no more than once per short rest.
Channel Divinity: Blessed Hospitaltiy
Starting at 2nd level, you can use your Channel Divinity to support your allies.
As an action, you channel blessed energy into a number of allies that you can see within 30 feet of you equal to your proficiency bonus. Those allies gain advantage on the next ability check or attack they make.
Holy Nourishment
Beginning at 6th level, you have perfected magically purifying food. When you cast Purify Food and Drink, you can choose to enrich the food. If you enrich the food in this way, it becomes delicious and magically nutritious. A creature that uses its action to consume the magical food can reduce its exhaustion level by one and end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. You can purify food for enough creatures equal to your proficiency bonus.
Once you use this feature, you can’t use it again until you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Restful Hearthfire
Starting at 17th level, your aura of hospitality offers a healing warmth. A creature that ends its turn in the aura created by your Blessed Hospitality can not suffer exhaustion and increases its hit point maximum by 2d6, and it gains the same number of hit points. These benefits last for 24 hours.
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