Cleric
Base Class: Cleric

Gods of time tend to be concerned with natural order and preventing excessive meddling in time, even allowing their followers to manipulate time in their service.

Domain Spells

3rd-level Order Domain feature

You gain domain spells at the cleric levels listed in the Order Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Order Domain Spells

Cleric Level Spells
3rd expeditious retreat, feather fall, hold person, augury
5th haste, slow
7th divination, freedom of movement
9th legend lore, modify memory

Temporal Awareness

you gain a small degree of foreknowledge that improves your reaction time in combat. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

Chronal Immunization

3rd-level Order Domain feature

 

Thanks to your faith in the gods of time, they never seem to want you to be on the wrong end of time. You are immune to the paralized condition when spells like hold person are cast on you.

Potent Spellcasting

Starting at 6th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Time’s Master

At 17th level, you have bent time to your will. You gain the following benefits:

  • Time stop is a domain spell for you. Like other domain spells, it is always prepared and counts as a cleric spell for you.
  • You experience no further physical effects from aging, you cannot be aged magically, and your natural lifespan is increased tenfold.
  • You can use a bonus action to double your base walking speed until the end of your turn.
  • Whenever you cast a cleric spell of 1st level or higher with a casting time of at least 1 minute, you can spend an additional spell slot to reduce its casting time to 1 action. The additional spell slot you spend must be of a level no lower than 1 level below the spell’s level.

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