Base Class: Barbarian
Battle Criers are barbarians deeply in touch with how their emotions effect the emotions of others. In this way, not only is rage a weapon, but tool, that when properly used can completly shape the battle field. You know that a mighty battle cry or an inspiring speech can be all that's needed to sway the tides of battle.You have mastered the art of using your own emotions to stir hearts of friend and foe alike, as you make the battle field run thick with rage, fear and awe.
Battle Cry
Starting when you choose this path at 3rd level, whenever you enter rage you can target a creature you can see within 30ft of you, with one of the following effects, which lasts until your rage ends, unless it ended earlier.
Some of these features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
Battle Cry save DC = 8 + your proficiency bonus + your Charisma modifier
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FEATURE |
EFFECTS |
|---|---|
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Insperation |
You encorage an ally to share in your rage. For the duration, the chosen creature gains one of the following benifits of your choice:
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Fear |
You attempt to intimidate a creature with your frightful presence. The chosen creature must make a Wisdom saving throw and on a failed save the creature is frightened. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
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Compulsion |
You attempt to compel a creature into a duel with the force of your rage. The chosen creature must make a Wisdom saving throw and on a failed save is compelled, expirencing the following effects: Attacks Affected. The creature has disadvantage on attack rolls against creatures other than you. Can’t Retreat. The creature can’t willingly move away from you. The creature can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success. |
Gift of Gab
At 3rd level, you learn two languages of your choice. You also become proficient in two of the following skills of your choice: Deception, Intimidation, Performance, or Persuasion.
Unconquerable Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is ended.
Reckless Guidance
At 6th level, you can throw aside all concern for defense to help sway the tides of combat. You can take the help action as a bonus action, but attack rolls against you have advantage until your next turn.
Moving Voice
Beginning at 10th level, your battle cry grows to such great power, that not only does it move hearts, but people themselves. Each Battle Cry feature gains the following effects:
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FEATURE |
EFFECTS |
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Insperation |
The movement speed of the chosen creature increases by 10 feet. |
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Fear |
While frightened by this feature, the chosen creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. |
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Compulsion |
While compelled by this feature, the chosen creature must take the Dash action and move towards you by the safest available route on each of its turns, unless there is nowhere to move. |
Awe-Inspiring Presence
Starting at 14th level, your comanding presence fills every space that you enter. Every non-hostile, humanoid, within 30ft of you is charmed by you until you or your companions do anything harmful to them.
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