Base Class: Warlock
Most denizens of the galaxy think that the ravenous voids known as black holes are simply portals to the Void, formed from the collapse of particularly large stars. This theory brings them a sense of understanding to these dangerous galactic phenomena, giving both a sense of control and comfort to those who would otherwise despair in the face of such a terrible, destructive force of nature.
However, the small group of warlocks who draw their power from these black holes know better: The Singularity is intelligent, malevolent, and, above all, hungry.
Expanded Spell List
The Singularity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Singularity Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Hunger of the Void
Starting at 1st level, you can channel the ravenous hunger of the singularity to absorb energies directed at you. When you are damaged by an effect or attack that deals damage of a type other than bludgeoning, piercing, or slashing, you can use your reaction to reduce the damage you take by an amount equal to your Charisma modifier. When you do so, you gain temporary hit points equal to your warlock level.
Brink of the Void
Starting at 6th level, you can induce terror and despair by showing others the truth of the Void as an action. Each creature within 30 feet of you that can see you must succeed a Wisdom saving throw or be frightened of you for 1 minute. If a frightened creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw, ending the effect on a successful save. Once you use this ability, you can’t use it again until you finish a short or long rest.
Accretion Disk
Starting at 10th level, whenever you use your Hunger of the Void ability, you can surround yourself with a swirling disc of damaging energy. For a number of rounds equal to your Charisma modifier,or until you use this ability again or dismiss this effect on your turn (no action required), any creature that starts its turn within 10 feet of you takes an amount of damage equal to your warlock level of the type you avoided.
Event Horizon
Starting at 14th level, as an action, you can summon a 20-foot radius sphere of pure voidstuff, centered on you. The first time a creature enters the area on its turn or when it starts its turn there, it must make a Strength saving throw. On a failed save, it takes 7d6 necrotic damage and is restrained until the start of its next turn. On a successful save, the creature takes half as much damage, and moves through the area as difficult terrain. You can concentrate on this effect, as you would a spell, to maintain this sphere for up to 1 minute.
Once you use this ability, you must take a long rest before you can do so again.
Additionally, whenever you would make a check to control a sphere of annihilation, you make that check with advantage.
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