Base Class: Rogue
Miracle Charlatans are rogues that have taken up divine spells. While some use this in order to help their gods from the shadows, many have used it to feign divinity to the common folk. Miracle Charlatans use magic either given to them by the gods, holy artifacts of divine power, or have learned how to steal minor miracles from the world around them.
Spellcasting
You have learned to cast spells.
Cantrips. You learn two cantrips from the Cleric spell list. Whenever you gain a Rogue level, you can replace one of your cantrips, with another Cleric cantrip of your choice.
When you reach Rogue level 10, you learn another Cleric cantrip of your choice.
Spell Slots. The Divine Charlatan Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
| —Spell Slots per Spell Level— | |||||
|---|---|---|---|---|---|
| Rogue Level | Prepared Spells | 1 | 2 | 3 | 4 |
| 3 | 3 | 2 | — | — | — |
| 4 | 4 | 3 | — | — | — |
| 5 | 4 | 3 | — | — | — |
| 6 | 4 | 3 | — | — | — |
| 7 | 5 | 4 | 2 | — | — |
| 8 | 6 | 4 | 2 | — | — |
| 9 | 6 | 4 | 2 | — | — |
| 10 | 7 | 4 | 3 | — | — |
| 11 | 8 | 4 | 3 | — | — |
| 12 | 8 | 4 | 3 | — | — |
| 13 | 9 | 4 | 3 | 2 | — |
| 14 | 10 | 4 | 3 | 2 | — |
| 15 | 10 | 4 | 3 | 2 | — |
| 16 | 11 | 4 | 3 | 3 | — |
| 17 | 11 | 4 | 3 | 3 | — |
| 18 | 11 | 4 | 3 | 3 | — |
| 19 | 12 | 4 | 3 | 3 | 1 |
| 20 | 13 | 4 | 3 | 3 | 1 |
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 Wizard spells.
The number of spells on your list increases as you gain Rogue levels, as shown in the Prepared Spells column of the Miracle Charlatan Spellcasting table. Whenever that number increases, choose additional Cleric spells until the number of spells on your list matches the number in the Miracle Charlatan Spellcasting table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Rogue, your list of prepared spells can include five Cleric spells of level 1 or 2 in any combination.
Changing Your Prepared Spells. Whenever you gain a Rogue level, you can replace one spell on your list with another Cleric spell for which you have spell slots.
Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.
Spellcasting Focus. You can use an Holy Symbol as a Spellcasting Focus for your Cleric spells.
Safe Haven
You learn the spell Sanctuary, when you or a creature you can see within 30ft of you would lose the effects of the spell you may choose to continue the spell. You may do this a number of times equal to your charisma modifier. You regain uses at the end of a long rest.
Anointed Lies
Gain the following Cunning Strike Options:
Convince the Masses (Cost 2d6). choose up to 4 creatures within 30ft of you, they gain 2d6 temporary hit points. These hit points last until the start of your next turn.
False Confession (Cost 3d6): The creature has disadvantage on saving throws against your spells until the start of your next turn.
Manufactured Miracle
When a creature within 30ft of you would take damage you may use your reaction to halve the damage creatures of your choice within 30ft of you take that that triggering damage. You may use this feature once per short rest.
Strike from the Heavens
After dealing damage with sneak attack regain hit points equal to the damage dealt.
you can’t use this feature again until you finish a Long Rest or by expending a 4th level spell slot.
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