Barbarian
Base Class: Barbarian

Chaos is a hard thing to control, but some have the innate ability to harness Dunimancy. Most who learn to use Dunimancy learn through intense study or training. There is also those who trigger its effects with their emotions due somehow being in contact with the plane.

Chaos Burst

3rd-level Path of Fundamental Chaos feature

Starting when you choose this path at 3rd level, you gain access to a number of Chaos Burst dice. Your dice are 2d4. When you make a melee attack while raging, you can decide to add a Chaos burst die to the damage. Roll on the Chaos Burst Damage table to determine the damage type of the additional damage. You must declare it before you make the attack roll.

Your Chaos Burst dice become 2d6 at 6th level, 2d8 at 10th level and 2d10 at 14th level.

You have a number of chaos burst dice equal to your proficiency bonus and regain any expanded use when you complete a long rest.

 Chaos Burst Damage Type

D8

Damage Type

1

Poison

2

Acid

3

Fire

4

Cold

5

Lightning

6

Thunder

7

Psychic

8

Force

Havoc Rage

3rd-level Path of Fundamental Chaos feature

Also at 3rd level, your rage becomes influenced by the dunamantic energy that inhabits you. Roll on the Havoc Rage table to determine the type of rage you enter.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Havoc Rage
D4 EFFECT
1 Orbital Decay (Gravity): When raging, gravity seems to have a stronger pull for every one in a 15ft radius sphere centered around you. On a failed strength save enemies within 15 feet are pulled up to 10 feet towards you and suffer disadvantage on attacks against creatures other than you. On a successful save the creature doesn't suffer any disadvantage, isn't pulled towards you and does not has advantage on attack rolls against you.
2

Temporal Morass (Time): Hostile creatures that start their turn within 15 feet of you must make a Constitution saving throw to avoid having their speed halved and lose their reaction until the beginning of their next turn.

3

Multiple Universes (Space): When you reduce a creature to 0 hit points with a melee attack, you can teleport up to 60 feet to a point you can see.

4 Infinite Potential (Entropy): Every ally within 10 feet of you can add 1d4 to all attack rolls and saving throws.
 

Fundamental Force

6th-level Path of Fundamental Chaos feature

At 6th level, you can spend 1 use your Chaos Burst die to gain an ability until the end of your next turn (or if your rage ends) depending on the type of rage you are in:

RAGE TYPE EFFECT
Gravity

Density Well: You cannot be moved against your will or knocked prone, and when you hit a creature with a melee weapon attack they must succeed on a Strength saving throw or be knocked prone.

Time

Hyper Rage: Your speed is doubled and you can use a bonus action to make an additional attack or take the Disengage action. 

Space

Wormhole Strike: When you perform the attack action you can open two portals, one next to yourself and another at a point within 60 feet. You may attack a creature through this portal as if the two portals are adjacent to one another. This attack deals additional damage equal to one roll of a Chaos Burst die. Nothing else may travel through the portal, and it closes at the end of your attack action.

Entropy

Dreadful Misfortune: When a creature misses you with an attack, you can expend a chaos burst die to use your reaction to force the creature to re-roll the attack against itself. On a hit the creature takes half damage, plus the chaos burst damage.

Erratic Defense

10th-level Path of Fundamental Chaos feature

At 10th level, When you are hit by an attack, you can choose to use your reaction to become resistant to the damage from the triggering attack, and cause a random effect determined by a roll on the table below. Once this ability is used, it can't be used again until you finish a short or long rest.

d4 Effect
1 Quantum Dilation (Gravity) - The attacking creature's movement is reduced to 0 and is knocked prone if it's medium size or smaller.
2 Chronologic Slog (Time) - The attacking creature is slowed by the effects of the Slow spell until the end of its next turn.
3 Planar Warp (Space) - The attacking creature is teleported up to 30 feet to an unoccupied space of your choice.
4 Turn Luck (Possibility) - The attacking creature has to roll a chaos burst die and subtract the value rolled on all attack rolls and saving throws until the start of its next turn.

 

Fundamental Force Enhancement

14th-level Path of Fundamental Chaos feature

At 14th level, you can choose to spend a use of Chaos Burst, triggering a different effect for each type of rage:

D4 EFFECT
Gravity Singularity Assault: You target a creature that takes force damage equal to a roll of your Chaos Burst die. Creatures within 30 feet of the target must succed on a Strength saving throw or be pulled to the closest empty space adjacent to the target.
Time Acceleration Wave: You choose up to ten creatures you can see, until the start of your next turn, chosen creatures see their speed increase by half their maximum and they can use a bonus action to make an additional attack.
Space Impactful Portal: When you hit a creature with an attack, you can choose to teleport yourself or the target to an unoccupied space within 30 feet.
Potential Mark of the Messy End: You can magically mark a target. Attack rolls against the target score a critical hit on an 18 through 20 until the start of the your next turn.

 

 

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