Barbarian
Base Class: Barbarian

Barbarians who walk the path of the bloodfrenzy draw their rage from their insatiable bloodlust. Your rage manifest in battle as an unending thirst for violence and bloodshed, be it your blood or your enemies.Followers of this path might have lost themselves at endless battlefields of war, or might have their roots in sacreligeous tribal blood arts. Matve you are bound in service to a vampire lord or you used to fight as a slave in mindflayer bloodpits. Whatever your reason is for following the path of bloodfrenzy, you are sure to leave a crimson tide in your wake.

Level 3 Insatiable Bloodlust

 

Bloodlust: When you choose this path at 3rd level, you gain an ability to dash towards the wounded, be it enemy or ally. When a creature gains the bloodied condition while within 60 ft from you, you can move up to half your speed towards the target, after you have moved you can use your reaction to make one melee attack against it.

 

Life drainer: When a non CR 0 creature dies within your reach, as a reaction you can regain one spent hit dice.



Level 3 Sanguine strikes.

 

At 3rd level you also gain the ability to sacrifice some of your own lifeforce to make your strikes even deadlier. When you hit a creature with an attack roll while they have the bloodied condition, you can spend and roll up to half you proficiency bonus (rounded down) of hit dice and deal an additional necrotic damage equal to those hit dice, you gain temporary hit points equal to the necrotic damage dealt.



Level 6 Bloodfrenzy

 

At 6th level you gain the ability to enter a heightened rage when you lose too much of your own blood.  When you gain the bloodied condition while your rage is active, you can spend and roll up to your proficiency bonus of hit dice to enter bloodfrenzy. When you do, each creature within 10 ft of you must make a WIS save or take necrotic damage equal to the amount you roll from the hit dice and be frightened of you, taking half damage if they succeed. Creatures frightened this way retry their save at the end of their turns. While you have bloodfrenzy active you gain the following benefits.

  • Your movement is doubled when moving towards bloodied creatures.
  • Your damage bonus from your rage is doubled against bloodied targets
  • Whenever you would gain temporary hit points, you may instead gain hit points.
  • You are immune to the  frightened condition
  • Your attacks have disadvantage agaist non-blodied creatures

 

Bloodfrenzy ends if you lose the bloodied condition or your rage ends. The DC for Bloodfrenzy is 8+PB+CON



Level 10: Sanguine Vitality. 

 

At 10th level you gain the ability to spend some of your lifeforce to boost your performance. When you take a D20 test that you are proficient in, you may spend and roll one of your hit dice as a reaction, losing hit points equal to the roll and adding the rolled amount to the test. You can use this feature a number of times equal to your CON modifier, regaining spent uses on a long rest.

 

Level 14: Dreadbringer

 

At 14th level you gain the ability to strike fear at your enemies hearts, when their eminent doom aproches. When an enemy gains the bloodied condition while within 60 ft from you and sees you,  they must make a WIS save or be frightened of you, retrying their save at the end of their turns.  

Creatures that are frightened of you also have the incapacitated condition

Insatiable bloodlust

Bloodlust: When you choose this path at 3rd level, you gain an ability to dash towards the wounded, be it enemy or ally. When a creature gains the bloodied condition while within 60 ft from you, you can move up to half your speed towards the target, after you have moved you can use your reaction to make one melee attack against it.

 

Life drainer: When a non CR 0 creature dies within your reach, as a reaction you can regain one spent hit dice.

Sanguine Strikes

At 3rd level you also gain the ability to sacrifice some of your own lifeforce to make your strikes even deadlier. When you hit a creature with an attack roll while they have the bloodied condition, you can spend and roll up to half you proficiency bonus (rounded down) of hit dice and deal an additional necrotic damage equal to the roll, you gain temporary hit points equal to the necrotic damage dealt.

 

Bloodfrenzy

At 6th level you gain the ability to enter a heightened rage when you lose too much of your own blood.  When you gain the bloodied condition while your rage is active, you can spend and roll up to your proficiency bonus of hit dice to enter bloodfrenzy. When you do, each creature within 10 ft of you must make a WIS save or take necrotic damage equal to the amount you roll from the hit dice and be frightened of you, taking half damage if they succeed. Creatures frightened this way retry their save at the end of their turns. While you have bloodfrenzy active you gain the following benefits.

  • Your movement is doubled when moving towards bloodied creatures.
  • Your damage bonus from your rage is doubled against bloodied targets
  • Whenever you would gain temporary hit points, you may instead gain hit points.
  • You are immune to the  frightened condition
  • Your attacks have disadvantage agaist non-blodied creatures

 

Bloodfrenzy ends if you lose the bloodied condition or your rage ends. The DC for Bloodfrenzy is 8+PB+CON

Sanguine Vitality

At 10th level you gain the ability to spend some of your lifeforce to boost your performance. When you take a D20 test that you are proficient in, you may spend and roll one of your hit dice as a reaction, losing hit points equal to the roll and adding the rolled amount to the test. You can use this feature a number of times equal to your CON modifier, regaining spent uses on a long rest.

Dreadbringer

At 14th level you gain the ability to strike fear at your enemies hearts, when their eminent doom aproches. When an enemy gains the bloodied condition while within 60 ft from you and sees you,  they must make a WIS save or be frightened of you, retrying their save at the end of their turns.  

Creatures that are frightened of you also have the incapacitated condition. 

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