Base Class: Barbarian
Magical magnetism created by the mages of Aeor during the Age of Arcanum was infused into certain models of Aeromatons. During that time they were able to manifest different aspects of traditional magnetism to accomplish various feats of strength. Furthermore, this was also used for many different kinds of defensive and offensive uses that were lost during the Calamity.
Minor Magnetism
When you choose this path, you learn the thaumaturgy. Wisdom is your spellcasting ability for this spell.
Isotropic Field
Your rages pull strength from the magical magnetism created by the mages of Aeor during the Age of Arcanum. It enables you to increase your body size into a hulking force of magical magnetism. While raging, you gain the following benefits:
Pneumonic Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Chassis Expansion. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change.
Flux Infusion
Your bond with the magnetic flux increases, and you learn to infuse weapons with flux magnetized force.
When you enter your rage, you can choose one weapon that you are holding and infuse it with magnetic flux. While you wield the flux weapon during your rage, the weapon’s damage deals an extra 1d6 force damage when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The flux weapon’s benefits are suppressed while a creature other than you wields it.
When you hit a creature with the flux weapon, you can use a bonus action to to pull the creature. It must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be pulled 10ft towards you before the weapon returns to you.
Polarity Shift
Your ability to effect the magical magnetism around you gives you the ability to jettison your own body through the air. As a bonus action while raging, you can shift the polarity of your body with arcane magnetic power. You travel to the location of your weapon when you hit as an attack to an unoccupied space within 5ft. You must hit with a weapon attack before you can use this feature and you must be able to travel in a straight line to the desired space. You may take this bonus action twice. You regain all uses when you finish a short or long rest.
Center of Gravity
The arcane magnetic field within your rage intensifies. When you rage, your reach increases by 5 feet and your size can increase to Large or Huge (your choice). If there isn’t enough room for you to increase your size, your size doesn’t change.
In addition, the extra damage dealt by your Flux Infusion feature increases to 2d6.
Previous Versions
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12/29/2023 5:15:35 PM
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0
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1.0
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Coming Soon
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9/15/2024 4:02:38 PM
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3
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2
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1.1
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Coming Soon
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