Base Class: Cleric
Gravity is a celestial force, and stars the pinnacles of all creation. Clerics that follow the Domain of Stars ascribe to a more raw order of divine power. These clerics call upon the great magic of heavenly bodies to surround themselves with beautiful radiance. A battle among Clerics of Stars is one of the most captivating, and equally frightening, sights to behold.
Star Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Star Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Faerie Fire, Magnify Gravity, Moonbeam, Pass Without Trace |
| 5 | Daylight, Melf's Minute Meteors |
| 7 | Gravity Sinkhole, Fount of Moonlight |
| 9 | Cloudkill, Wall of Light |
Star Field
Starting when you become a cleric of the Domain of Stars at 3rd level, you are gifted the power to conjure a small star to protect you. As a bonus action, you may summon an Exploding Star to a point you can see within 100 feet of you. Stars occupy a 5 foot space, and they shed dim light in a 5 foot radius around them.
Whenever a creature comes within a 5 foot radius of an Exploding Star, the star explodes. When this happens, all creatures within a 15 foot radius of the Exploding Star must make a Dexterity saving throw against your spell casting DC, taking 3d4 radiant damage on a fail and half on a success.
This damage increases by 3d4 when you reach 5th level (6d4), 11th level (9d4), and 17th level (12d4). Stars last for 10 minutes, after which they naturally flicker out. If an Exploding Star's explosion is within 5 feet of another Star, it causes that Star to explode as well. You have a number of Exploding Stars to summon equal to your Proficiency bonus per long rest.
Channel Divinity: Singularity
Starting at 3rd level, you can use your Channel Divinity to briefly gain dominion over the forces of gravity.
As an action, you present your holy symbol, and point to a spot you can see within 100 feet of you. Light begins to warp into a lens as gravity magnifies greatly around that point. For 1 minute, or until you dismiss it as a bonus action, objects and creatures within a 30 foot radius of that point must make a Strength save at the start of their turn against your spell casting DC or be pulled up to 10 feet towards the center.
If the save is failed by 5 points or more, the creature falls prone and is pulled up to 20 feet towards the center. This area is difficult terrain and whenever a creature or object reaches the center of the singularity or starts their turn there, they are crushed by the overwhelming attractive forces at work, taking force damage equal to your Cleric level. When you summon the Singularity, you may choose a number of creatures you can see up to your Wisdom modifier to be unaffected by this massive surge of gravity.
Starfall
Starting at 6th level, the powers of creation that reside within you allows you to form stars from the smallest traces of energy. When a creature you can see dies within 100 feet of you, as a reaction, you may create a new Exploding Star within a 15 foot radius of their body.
Additionally you now have more control over your stars. As an action, you may detonate an Exploding Star that you can see within 100 feet of you, or move one up to 15 in any direction.
Big Bang
Starting at 17th level, your Stars create an outpouring of divine creation energy, bringing your own small galaxy into existence. Whenever one of your Stars explodes, roll 1d6. If you rolled a 5 or a 6, you instantly create a new Exploding Star within 15 feet of where the last one was.
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Posted Aug 3, 2026Just your reaction =]
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Posted Aug 2, 2026For the level 6 feature, does that also expend a use of your Channel Divinity? Or is for free utilizing your reaction?
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Posted Jul 7, 2025its an issue of players needing to own the material so wizard wants you to only use spells from the phb ,dmg , and other free spells that are available to be added. chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://media.dndbeyond.com/compendium-images/srd/5.2/SRD_CC_v5.2.1.pdf has a list starting on page 107 of all spells that are free for third party (in this case us homebrewers) to use and publish with
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Posted Dec 29, 2024I see! One work around may be to create a homebrew feat that gives those spells at certain levels.
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Posted Dec 29, 2024No that's what I mean. Those ones cannot be made to apply by programming them into the subclass, otherwise due to legal things, it cannot be made public =/
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Posted Dec 29, 2024Sorry If I am misunderstanding, but I am referring to the spells you get at level 3/5/7/9
Faerie Fire, Magnify Gravity, Moonbeam, Pass Without Trace
These should apply to the subclass, shouldn't they?
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Posted Dec 29, 2024Unfortunately and very annoyingly, in order to share the subclass with the public, I can't directly link the expanded spell lists of my homebrew subclasses. It's some nonsense with WotC and legal mumbo jumbo. Wish it wasn't the case but here we are =/
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Posted Dec 29, 2024Are the domain spells set up correctly? They don't seem to be added to the spell list.