Sorcerer
Base Class: Sorcerer

Your magic stems form the primordial energy of elemental fire, Many sorcerers with this power can trace their ancestry back to the earliest residents of the elemental plane of fire, Particularly the Efreeti. This origin is not always ancestral, However. Your powers might have manifested after a near-death experience with a creature of fire, like the legendary phoenix, or simply through constant exposure to fire, In rare cases, those that live near volcanos can spontaneously gain these powers, especially if they have lived near one since childhood. Regardless of how this magic has manifested inside of you, it causes flames to permeate around your soul and define your magic.

Fire Within

Your inner flame grants you aptitude in all forms of pyromancy. You gain access to all spells from any spell list if the chosen spell deals fire damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Spells that don't deal fire damage must still be chosen from the sorcerer list, as normal.

Undying Embers

Starting at 1st level, you can cause your fire magic to leave behind magical embers in its wake. Whenever you cast a spell of 1st level or higher that deals fire damage you may choose to conjure a cloud of embers that fills a 10 foot radius extending out of your body. Alternatively, If the spell you cast has an area of affect (such as burning hands or fireball), you can choose to have the cloud of embers cover the area of the spell rather than manifest around yourself. You may only conjure a number of clouds through this feature up to your proficiency bonus per short rest, but you may continue to summon additional clouds by spending 2 sorcery points per additional cloud. Either way, the cloud remains in the place it was conjured, and it lasts for 1 minute or until a wind of moderate speed or greater speed (at least 10 miles per hour) disperses it. the area of the cloud is lightly obscured, and you gain the following benefits while you are within the area of the cloud conjured by this feature:

  • You gain double your base movement speed while you are within the cloud
  • You can attempt to hide even when you are only lightly obscured by the cloud
  • Any attacks that are made against you are made at disadvantage while within the cloud

Forged by the Fire

At 6th level your body and soul begins to become closer to your fiery magic as it begins to further forge your being with its essence.

you gain resistance to fire damage, additionally spells you cast that deal fire damage ignore resistances to fire damage

Phoenix Reignition

At 6th level, you learn how to reignite your conjured embers to scorch your foes. as a bonus action, you can force creatures of your choice that are within a cloud of embers conjured by your Undying Embers feature to make a Dexterity saving throw against your sorcerer spell save DC. A creature takes 2d4 fire damage on a failed save, or half as much on a successful one. once you use this feature, all clouds conjured by your Undying Embers feature are dispersed. You cannot use this feature on the same turn you use your Undying Embers Feature.

When you use this feature you can use up to 3 sorcery points to increase its effectiveness. For each sorcery point spent, the damage dealt increases by 2d4 Starting at 18th level you can spend up to 6 sorcery points on this feature

One with the Flames

At 14th level, you have become a more adept pyromancer, whenever you cast a spell that deals fire damage you can use one of your metamagic options on that spell for 1 less sorcery point then normal (to a minimum of one). Also, you gain the following unique metamagic option, which follows all the same rules as the metamagics defined by your metamagic feature:

Malleable Spell. When you cast a spell that has an area of effect, you can spend 2 sorcery point to change the dimensions of that area, potentially doubling each dimension at maximum or halving each dimension at minimum.

Embodiment of Fire

At 18th level, you have become the embodiment if what it means to be a pyromancer, Fire itself made manifest. As a bonus action for 1 minute you can transform yourself into the embodiment of fire and release the inferno within to completely wreath yourself in flames. While this form lasts, you are immune to fire damage, have a flying speed equal to your walking speed, and any creature that touches you or hits you with a melee weapon attack while within 5 feet of you takes fire damage equal to half of your sorcerer level (rounded down).

You can use this feature a number of times equal to your proficiency bonus and resets per long rest

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