Base Class: Wizard
You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality’s forge.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
Transmutation Savant
Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Prolonged Transmutation
When you cast a Transmutation spell using a Spell Slot and that has a Duration of 1 minute or longer, its Duration is increased by one step: 1 minute ➔ 10 minutes ➔ 1 hour ➔ 8 hours ➔ 24 hours.
You also know the Minor Alchemy Cantrip. The Cantrip doesn’t count against your number of Cantrips known.
Transmuter’s Stone
You can spend 1 hour creating a Transmuter’s Stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature.
A creature gains a benefit of your choice as long as the stone is in the creature’s possession. When you create the stone, choose the benefit from the following options:
- Advantage on one type of Saving Throw.
- Resistance to one of Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder Damage.
- The creature can cast one of the following spells (that you must know) without expending a Spell Slot targeting only themselves (you choose the spell when creating the stone): alter self, darkvision, enhance ability, enlarge/reduce, expeditious retreat, feather fall, jump, levitate, longstrider, or spider climb. Once the spell is cast, the stone loses its magic.
Each time you cast a Transmutation spell using a Spell Slot of 1st level or higher, you can change the effect of your stone if it is on your person.
When you create a new Transmuter’s Stone, the previous one ceases to function.
Shapechanger
You add the polymorph spell to your spellbook. If you already know it, you learn a different Wizard Transmutation spell of Level 4 or lower of your choice.
You can cast polymorph using a Level 1-3 Spell Slot. When you do so, you can target only yourself and transform into a Beast whose Challenge Rating is limited by the Spell Slot used: CR 1 (Level 1), CR 3 (Level 2), CR 5 (Level 3).
While under the effect of the polymorph spell, you always retain your Intelligence, Wisdom, and Charisma scores unless the new form’s are higher.
Master Transmuter
As a Magic Action, you can consume the reserve of transmutation magic stored within your Transmuter’s Stone in a single burst.
When you do so, choose one of the following effects. Your Transmuter’s Stone is destroyed and can’t be remade until you finish a Long Rest. Once you have used one of the options, you can’t use the same option again until 7 days have passed.
Chrysopoeia. You can transmute one nonmagical object’s material of up to 10 lbs. into one other material. Examples: you could transform a bar of wood into a bar of platinum or a golden chalice into a wooden one.
Panacea. You remove all Curses, Diseases, and Poisons affecting a creature that you touch with the Transmuter’s Stone. The creature also regains all its Hit Points.
Restore Life. You cast the raise dead spell on a creature you touch with the Transmuter’s Stone, without expending a Spell Slot or needing to have the spell in your spellbook.
Restore Youth. You touch the Transmuter’s Stone to a willing creature, and that creature’s physical age is returned to its prime (e.g. age 25-35 for a human). This effect doesn’t extend the creature’s lifespan.
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