Rogue
Base Class: Rogue

When you reach the 3rd level you're hands become a real money machine. After you spent a lot of time at the table, you started to know perfectly how to win in every single game.

You choose you're favourite way to cheat the other people:

-cardsharper

-dice player

-knife thrower

 

Fist-hand

When you reach the 3rd level you're hands become a real money machine. After you spent a lot of time at the table, you started to know perfectly how to win in every single game.

You choose you're favourite way to cheat the other people:

cardsharper

you just liked the shapes of the cards and how easily you can win at these games, as much that you started to take with you a particoular deck of cards in your pocket.

dice player

with the power of a couple of magic dice used as a lucky charm and you're main weapon, you're gonna beat all your enemy with the purest luck.

knife thrower

you decided that the skills are better than luck, so you picked up the only game that's a real challenge for you. After you fullified your pockets of knives and cracked your fingers, you're finally ready to go.

cardsharper

you just liked the shapes of the cards and how easily you can win at these games, as much that you started to take with you a particoular deck of cards in your pocket.

your main weapon it's the gamblers' deck: a powerful artifact full of the magic of the cheating, that deals 1d6 slashing +2 elemental damage. the type of the damage it's based by the suit of the card:

-(1) swords=fire

-(2) cups=acid

-(3) coins=lightning

-(4) clubs=cold

dice player

the way to win for you is with the power of a couple of magic dice used as a lucky charm and your main weapon, that deals 2d6 bludgeoning damage and have the return proprerty. Everytime you get a double number on the roll of your dice (for exemple 2 and 2) you get a bonus effect:

-double 1: the dice will make the sound of a sweddish people who said "Ja" with a weird accent

-double 2: deals 1d6 of thunder in a sphere of 5ft, which push away the enemy for 5ft

-double 3: a little fish spawns on top of the target

-double 4: deals 1d6 of ice in a cone directed where you wish.

-double 5: deal the half of the damage

-double 6: deal the double of the damage

knife thrower

you decided that the skills are better than luck, so you picked up the only game that's a real challenge for you. After you fullified your pockets of knives and cracked your fingers, you're finally ready to go.

you double your proficiency bonus on the daggers, and after your attack they'll return to your hands.

All in

your ability in the game it's growing up, and with that you're fighting skills

cardsharper

At level 9 the mighty mind of the gambler allows him to attack at the double of the speed, granting him a double attack.

dice player

At level 9 the luck of your dice starting to grew a little, and every time you get an odd number you'll deal 1d6 force damage and every time you get an heaven number you'll deal 1d6 piercing damage

knife thrower

At level 9 your harms become more strong and skilled at trowing knives, that grant you a double attack.

The main-hand

You've becomed really skilled at the game, more than the innkeeper at least

A famous cardsharper

At level 13 your affinity with the deck it's growned a lot, granting you to use it in a more proficient way.

your deck now deals 2d6 slashing +4 elemental damage

A famous dice player

At level 13 your wrist is now very skilled, letting you roll tthe dice as you never done before.

Now your dice deals 4d6  bludgeoning damage, and if you roll a quadruple number or two couples of numbers all the effects will be activated (for exemple if you roll 4 number 6 your damage will be quadruplicated, or if you roll a couple of 5 and a couple of 6 the damage would be normal (2x2/2=2))

A famous knife thrower

At level 13 your harms and your aim are getting more accurated, granting you to trow your daggers upon 120ft without disadvantage and dealing now 3d4 piercing damage

Last game

you're now one of the best gambler of the world, and your enemies will see that soon

The cardsharper

At level 17 the gambler become as one with the deck granting him to choose the next elemental type of damage.

The dice player

At level 17 the luck of you're dice is fully grown up, granting you to reroll the lowest die and making a new chance to make a new double number.

The knife thrower

At level 17 you know all the weak spots of you're enemy and more skills in you're hands, granting you an additional d6 at the damage for you're daggers and gaining the triple attack

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