Ranger
Base Class: Ranger

You are a Marksman.

Hunter’s Lore

You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

Hunter’s Prey

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Colossus Slayer

Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. At level 11 this becomes 2d8 damage.

Horde Breaker

Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn. At level 11 the range becomes 15 ft. 

Defensive or Offensive Tactics

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Hunter's Victim

Hunter’s Mark no longer requires concentration to cast, and opponents affected by Hunter's Mark now take 2d6 instead of 1d6 for each attack.

Multiattack Defense and Escape the Horde

When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn. All Opportunity Attacks have Disadvantage against you.

Superior Hunter’s Prey

Once per turn when you kill a creature marked by your Hunter’s Mark, you can move your Hunter's Mark for free to a new target and make an additional attack against that target.

Superior Hunter’s Protection

When you take damage, you can take a Reaction to give yourself Resistance to it and any other damage of the same type until the end of the current turn. You can then immediately move up to half of your movement speed without provoking opportunity attacks.

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