Fighter
Base Class: Fighter

The Veilbreaker is a master of spatial manipulation, a fighter whose intense focus and training have honed their senses to perceive the very threads holding the fabric of reality together. Through rigorous discipline, these warriors develop an unparalleled awareness of the world around them, allowing them to detect even the subtlest distortions in space and time. Their abilities enable them to warp space, control the battlefield, and strike with devastating precision. By tearing through the veil of existence, they can teleport enemies, alter their own position, and shift the battlefield to their advantage.

As they advance in their training, Veilbreakers gain the power to manipulate reality itself. Their attacks and abilities harness the forces that bind the universe, allowing them to perform incredible feats such as extending their reach to strike from a distance, creating dimensional shields, and even seeing through the very fabric of illusion. At their peak, Veilbreakers can unleash powerful strikes that defy conventional limits, pulling foes toward them and controlling their movements with cosmic precision. These abilities mark them as formidable warriors who not only fight with unparalleled skill but also shape the battlefield with their profound connection to the threads of existence.

Spatial Awareness

 3rd-level Veilbreaker Feature

You gain advantage on Insight and perception checks, as your senses have become more finely attuned too all of reality. You also gain the power to distort your own threads allowing you too turn one attack on your turn into a Warp Strike, allowing you too increase the attacks range by 10 feet. Additionally if the attack hits it deals an additional 1d6 force damage.

Addtionally if any of your Veilbreaker abilities requires a saving throw, the DC equals 8 plus your Wisdom modifier and Proficiency Bonus

Rip Space

7th-level Veilbreaker Feature

As an action, force each creature within 10 feet of you to make a Wisdom saving throw against your Veilbreaking save DC. On a failed save, creatures are teleported up to 30 feet to an unoccupied space you can see. You can teleport yourself as part of this effect and do not provoke opportunity attacks from teleported creatures. You can do this a number of times a day equal too your wisdom modifier. 

Fractured Reality

10th-level Veilbreaker Feature

You can twist your own threads of exsistence letting you use the following actions. 

  • Dimensional Shield: As a reaction, when you are hit by an attack, you can grant yourself a +2 bonus to AC potentionally turning a hit into a miss.
  • Veil Step: As a bonus action, you can teleport 10 feet to an unoccupied space you can see.

 

Cosmic Insight

15th-level Veilbreaker Feature

You gain truesight out to 30 feet. Additionally you can now have the ability to use Spatial Shift. As a bonus action, choose one creature you can see within 30 feet. You and the target instantly switch places. The target must succeed on a Wisdom saving throw against your Veilbreaking save DC or be disoriented, causing disadvantage on its next attack roll. You can use this ability a number of times equal too your wisdom modifier. 

Singularity Strike

18th-level Veilbreaker Feature

Once per long rest, as an action, you can make a single melee attack with a range of 30 feet. The attack deals an additional 3d10 force damage and ignores resistance. On a hit, the target must make a Wisdom saving throw against your Veilbreaking save DC or be teleported to an unoccupied space within 5ft of you that you can see.

When you hit with Singularity Strike, you can pull all creatures within 10 feet of the target toward it, forcing them to make a Strength saving throw against your Veilbreaking save DC or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2024 5:55:09 AM
19
9
5e
Coming Soon

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