Ranger
Base Class: Ranger

In this world many higher power are lock in a never-ending contest, trying to exert their influence. They accomplish this through the recruiting & commanding of followers via visions & dreams. It was only a matter of time before this medium would be guarded.

 

Dream Catcher Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Dream Catcher Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. You can cast any ranger spell as a ritual if that spell has the ritual tag and you know the spell.

 

Dream Sense

While you are asleep or otherwise unconscious but have more 0 HP, you can detect any psychic or any other direct to mind communication within a radius = to your Ranger level x your WIS MOD miles. Whenever you detect such communication, you can enter a state similar to when you are under the effects of a Dream spell, except you cannot inflict damage & you can appear in whatever form you wish. In this state, you can make an Insight check with a DC of 20 + your targets CR - your Ranger Level, entering their mind on a success. You can listen in on the communication provided that you make a successful stealth check against the other parties passive perception. If you choose, you can attempt to block message from being received via a successful Arcana check against the senders CR. You may then, if you choose, attempt to fake the rest of the message with a deception check. While in another's mind, you can't detect other communication.

Subconscious Casting

While you are under the effects of the spell Dream or your Dream Sense feature, you can cast spells in the dream. If this is done during a long rest, the spell slots used to cast these spells will not be regained during the rest. If you choose to attack your target with a spell, they can fight back & all damage done during this combat is psychic. You do not regenerate Hit dice if you take damage this rest.

Ror-Shield

When you are targeted with an attack, you can use your reaction to manifest a psychic shield till the start of your next turn. The shield Increase your AC by your WIS MOD for the duration. If the attacker misses with in margin of the shield, they make a WIS save, on a fail, you roll a percentage. On a 1-33 the attacker is Charmed, on a 34-60 the target is Frightened, on a 61-80 the attacker is Stunned, 81-93 the target Paralyzed & on a 94-100 the target is unconscious. The condition last until they take damage or succeed in a WIS save on their turn. For every turn they are under the condition, the DC lowers by 2.

You can use this feature a number of times = to your PB & regain all expended uses on a short long rest.

Expansive Dreaming

Your Dream Sense can now target a number of creatures = your WIS MOD. You can now detect psychic communications why in another's mind. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2024 3:58:45 PM
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Coming Soon

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