Rogue
Base Class: Rogue

A Smoke Traveler has the rare ability to control and utilize magically produced smoke to their advantage on the battlefield.

Smoke Bomb

3rd-level Smoke Traveler feature 

You start the day off with three Smoke Bombs. You regain all expended smoke bombs back after every long rest. As a bonus action, you can throw the smoke bombs up to a range of 60 feet. When the smoke bomb hits the ground, it creates a smoke cloud with a 25 foot radius. These smoke clouds stay up for 1 minute, and cannot be blown away by wind. When a hostile creature is in your smoke cloud, they are now suffocating and are also blinded. These effects immediately end when the creature leaves the smoke cloud. When you or an ally enters a smoke cloud, they are hidden and gain the invisible condition.

Teleport

3rd-level Smoke Traveler feature

When two or more smoke clouds are up, as an action  you can enter through one of them to teleport into another one. You have a number charges equal to your dexterity modifier that activates this action. These charges reset after every short rest.

Deafen

9th-level Smoke Traveler feature 

You gain the following Cunning Strike Option.

Deafen (Cost: 1d6). Whenever you attack a creature in your smoke cloud, the target must succeed on a constitution saving throw or be deafened for as long as they are in your smoke cloud.

Empowering Smoke

13th-level Smoke Traveler feature

Your smoke is now considered difficult terrain for hostile creatures. You also gain a new ability.

Empowering Smoke: When you enter one of your smoke clouds, and if you stay in your smoke cloud for at least 30 seconds, as a bonus action you can heal up to half your max hit points rounded down.

Improved Smoke

17th-level Smoke Traveler feature

Whenever you enter one of your smoke clouds, you gain one of these abilities until the smoke cloud you went into fades away.

Smoke Missile: You can launch a ball of smoke up to a range of 60 feet. If the target is hit, they take 3d10 Force damage and get pushed back 15 feet. Also when the target is hit, they must succeed on a dexterity saving throw or be knocked prone after being pushed back.

Smoke Stream:  You can create a small cloud of heavy smoke below yourself to lift you up, giving yourself a temporary flight speed of 30 feet. If the smoke clouds fades away while you are still on your smoke stream, the smoke stream will carefully let you back down to the ground.

Smoke Silhouette: you can create a copy of yourself made of smoke that you can control. The silhouette has a walk speed of 30 feet and you can see everything it can see. It can only carry or lift objects up to 20 pounds. This silhouette can only take the dash and ready action. If the silhouette is not carrying anything, and if there is any type of hole or crack in a surface, the silhouette can fit through the opening.

Control Smoke: whenever you enter one of you smoke clouds, you can move that smoke cloud into another spot on the field up to 30 feet. You move the origin point of the smoke and the cloud follows. The smoke cloud still retains its size and shape.

 

 

 

 

 

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9/20/2024 12:54:04 PM
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