Base Class: Bard
Many bards are the emotional core of their party. The College Of Victory is a commitment to your craft and your party at any cost. Your performances are all-consuming and powerful, but leave you vulnerable. Can you rely on your party to help keep you safe while you inspire them?
Bardic Fugue - Level 3
You spend a bonus action to enter this evocative performance state which lasts a minute. The heightened power of your magic causes enemies to have disadvantage on saving throws against your spells and cantrips. However, being so lost in your performance allows them advantage while attacking you.
Upon reaching 10th level, you add your proficiency bonus when dealing damage or healing via spellcasting while in this state.
Encouraging Encore - Level 3
Whenever an ally defeats an enemy during combat, you regain a charge of your bardic inspiration to further support your party towards victory.
Rallying Charge - Level 6
You spend a bardic inspiration charge to pump up your party. All friendly creatures within 60 feet receive temporary HP equal to a roll of your inspiration die plus your bard level. This can be done before a battle but requires a full action if done during combat.
False Finale - Level 14
If you would be knocked unconscious during your Bardic Fugue, you can spend a bardic inspiration as a reaction to deal 5d8 psychic damage to your attacker and remain standing at 1 HP.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/6/2025 12:30:35 AM
|
14
|
1
|
1
|
Coming Soon
|
Comments