Base Class: Barbarian
As your adventure progresses, you realise more and more the importance of collected thought. Temper your emotions, and use them wisely, to devastate opponents.
Finale
Starting when you choose this path at 3rd level, you've learned to control your rage, saving it for the most dire circumstances. You may only enter rage when your reckless endurance triggers or a party member is knocked out. Entering rage this way heals you by 4d8 + constitution and you deal an additional 1d8 damage per hit to the enemy that took the action that triggered your rage. Additionally, you may cast spells while raging.
Trained Perception
At 3rd level, you've trained yourself to observe the world around you. You gain a +1 to wisdom and intelligence, as well as a +1 to perception and investigation.
Target Analysis
Starting at 6th level, your analytical capabilities allow you to find all of the imperfection of someone's defense. Twice per long rest you may spend an action to analyse an amount of targets equal to 1/3 of your barbarian level rounded down. You may now attempt to attack weak points on them that will cause various effects at GM's discretion.
Personable Nature
At 10th level, you learn to better interact with others. Gain +2 to charisma and +1 to insight and persuasion. Gain advantage on saving throws against being charmed .
Finale Pt.II
Beginning at 14th level, your rage becomes even more effective. While raging you take half damage from all damage types except psychic and force. Additionally, gain +20ft to your movement speed and +2 to hit while raging.
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