Base Class: Barbarian
Ones who go upon this path have let their rage fester in a corner of their mind for long, and it has led to all of that anger to.. Change them. Typically, they start gaining newer mutations such as reddish-orange markings, the air around them being warmer, or, rarely, straight-up Parts of their body becoming a lava and stone material. These barbarians have let such mutations come to aid when their rage activates, a rampage of volcanic will.
Heart of Stone
You’re controlled rage has made a heart of lava turn into a heart of stone, giving you a set mutation depending on what rock it forms as. (Select one. Pumice, Basalt, or Obsidian?)
Heart of stone has 3 branches, heres how they go
Pumice Goes from This, to Scraping Rage, to Pumice retaliation, to Suborne Pumice.
Basalt heart, to Falling wrath, to Basalt retaliation, to Sunborne Basalt.
Obsidian Heart, to Glass fury, to Obsidian retaliation, to Sunborne Obsidian.
Heart of Basalt
During rage, only once if you drop to 0 hit points, you can go back to one.
Heart of Obsidian
During rage, you can use a bonus action to double the amount of damage you deal with one attack. Only once per rage at this level.
Heart of Pumice
During rage, you can use a reaction (or bonus action) to attack another time, the damage roll being halved. You can use this 4 times per rage at this level.
Unchained rage
When you start raging, your rage becomes a small explosion of lava and rock, harming those around you. There are variants of this, depending on which heart you have.
Falling Wrath
When activating rage, your rage bursts out as basalt walls falling down. When activated, all enemies within a 10ft by 10ft sphere takes 1d8 bludgeoning or force damage
Glass Fury
When you rage, your rage bursts from you. When activated, all enemies within a 10ft by 10ft sphere takes 1d8 piercing or slashing damage.
Scraping Rage
When rage is activated, your rage appears as a small sandstorm. All enemies within a 10ft by 10ft sphere of you must take 1d8 slashing or piercing damage.
Retaliating deformities
Your rage naturally retaliates to outside forces, leaving you to, twice every rage, be able to lash back at attacks.
Basalt Retaliation
As a reaction, you can slash at the last enemy who hit you with stone claws, leaving the claw marks petrified, with any skin, muscle, or ligaments around it (radius depending on dm) also petrified.
Obsidian retaliation
As a reaction, you can release a horrifying roar at the direction of the last enemy who hit you, the target becoming frightened for a number of turns. (turn number depends on dm decision.)
Pumice retaliation
As a reaction, you can knock the last enemy to hit you to the floor, leaving them prone until they get up. Along with that you deal equal damage to a third of your strength modifier.
Sunborne abomination
Your power has now become uncontained, being altered by the sun itself. When you rage, your anger turns you into a foul beast, [NOTE, THIS CAN ONLY BE ACTIVE OF HALF OF YOUR RAGES (example, 4 rages would be 2 abominations, Unlimited means a DC 12 constitution roll to become it] primarily made of lava, rock, and pure light. Any fire damage is absorbed, or in rare cases, reflects back. Water can do damage, though.
Sunborne Basalt
During rage, you can use any object as a durable weapon, the larger, the better. Alongside that, add +2 to damage (twice per rage), and gain a +1 bonus to AC
Sunborne Obsidian
When you rage, add 1d6 thorns damage whenever you get hit with a melee attack, at the cost of losing 3 HP. Twice during the rage, you can do an extra attack to the nearest enemy.
Sunborne Pumice
When you rage, you can three times add +3 to hit with anything. Alongside that, only once can you add thorns damage equal to your strength modifier when you get hit (even with spells.)
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