Barbarian
Base Class: Barbarian

The Path of the Inner Flame invites barbarians to harness the raw, unyielding power of fire, transforming their rage into fiery energy. These fierce warriors draw strength from the flames within them self's, channeling its destructive essence to enhance their physical prowess and unleash devastating attacks. Some worship a sun deity or simply revere the celestial body, others control there power through there own will. Some simply let there flames consume them, burning away there humanity becoming monsters of the flame.

Inner Flame

When you enter your rage, the flames of your soul burst froth, covering you in a layer of flame. Until the rage ends you gain Fire resistance, And add proficiency bonus to Charisma (Intimidation) checks made against creatures that can see you.

Burning Maul

When you chose this path at 3rd level, you can set fire to any weapon in your free hand as a bonus action. Your melee weapon attacks deal an additional 1d4 fire damage. This increases to 1d6 at 6th level, 1d10 at 10th level and 2d8 at 14th level. You may release the fire at any time as a bonus action, or if you ever lose position of the weapon the flames extinguish.

Scorching Lance

Starting at 6th level, you can condense the searing fires within you in the form of spears wrought from pure red flames. Whenever you take the Attack action on your turn, you can choose to make a special ranged weapon attack with a normal range of 30 feet. On a successful hit, the attack deals 1d10 fire damage to its target. Increasing to 2d8 at 10th level, and 2d10 at 14th level. Additionally, while raging, you can apply your rage damage bonus to the damage of this attack.

Molten Blood

Starting at 10th level, whenever you enter your rage you may activate molten blood, causing the vains in your body to begin to glow red hot, you can feel your body move faster and feel stronger. While molten blood is active you gain advantage on all physical checks and deal an extra 1d10 of whatever your current weapons type is. 

Once your rage ends, you suffer one level of exhaustion.

This ability can only be used once per short rest.

 

Set Your Heart Ablaze

Starting at 14th level, you are able to condense all the heat you can muster inside yourself and release it all at once. As an action you can release a explosion of heat, other then you each creature in a 20-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

 This ability may only be used once per long rest.

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