Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Brawler draw their rage from a performative spark burning within their souls. That furor bursts forth in the throes of rage, letting the barbarian perform seemingly ridiculous feats of strength.

Brawler's Furor

3rd-level Path of the Brawler feature

When you enter your rage, you can revel in the performance within you and undergo a subtle change. Until the rage ends, your unarmed strikes become natural weapons and count as a simple melee weapons for you. They deal 1d6 bludgeoning damage on a hit. Once on each of your turns when you attack with an unarmed strike using the Attack action, you can make one additional attack as part of the same action. You add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

 

Brawler's Zeal

6th-level Path of the Brawler feature

The performative power within you increases, causing the natural weapons of your Brawler's Furor to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your athleticism also increases, granting wondrous feats of strength:

Jump: When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. 

Throw: While you have a creature grappled, you can make a Strength (Athletics) check and throw the creature by a number of feet equal to the check’s total. The creature must be no bigger than one size larger than yourself.

You may use one of these actions once per turn

Humiliating Strike

10th-level Path of the Brawler feature

When you hit a creature with your natural weapons while you are raging, the performative nature within you can lash out at your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):

  • The target must use its reaction to fall prone.
  • The target takes 2d12 psychic damage.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Boisterous Shout

14th-level Path of the Brawler feature

The furor within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your performance. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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