Base Class: Blood Hunter
Nothing
Erudite Education
3rd-level Spellstriker feature
You gain proficiency in the Arcana skill. Additionally, whenever you make an ability check using Intelligence, you gain a bonus to the check equal to you Constitution modifier (minimum of +1).
Spellcasting
3rd-level Spellstriker feature
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Arcane Armament. You can use a weapon as an arcane focus for your spellcasting.
Cantrips. You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
Spell Slots. The Spellstriker Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st Level and Higher. You know three 1st-level wizard spells of your choice.
The Spells Known column of the Spellstriker Spellcasting table shows when you learn more wizard spells of 1st level or higher of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability.
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Spellstriker Spellcasting
|
Fighter Level |
Arcana Points |
Cantrips Known |
Spells Known |
—Spell Slots per Spell Level — |
|||
|
1st |
2nd |
3rd |
4th |
||||
|
3rd |
3 |
2 |
3 |
2 |
— |
— |
— |
|
4th |
4 |
2 |
4 |
3 |
— |
— |
— |
|
5th |
5 |
2 |
4 |
3 |
— |
— |
— |
|
6th |
6 |
2 |
4 |
3 |
— |
— |
— |
|
7th |
7 |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
8 |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
9 |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
10 |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
11 |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
12 |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
13 |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
14 |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
15 |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
16 |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
17 |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
18 |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
19 |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
20 |
3 |
13 |
4 |
3 |
3 |
1 |
Arcana Points
3rd-level Spellstriker feature
Your study of the arcane allows you to harness some of its energy to enhance your combat ability. Your access to this energy is represented by a number of arcana points. Your Fighter level determines the number of points you have, as shown in the Arcana Points column of the Spellstriker Spellcasting table.
When you spend a arcana point, it is unavailable until you finish a short or long rest. You must spend at least 30 minutes of the rest meditating to regain your arcana points.
Eldritch Flurry
3rd-level Spellstriker feature
Whenever you take the Attack action on your turn, you can cast one of your cantrips in place of one of those attacks. Additionally you can spend 1 Arcana Point to cast a spell with a casting time of 1 action as a bonus action. Finally, when you use your action to cast a spell, You can make one attack as a bonus action.
Arcane Empowerment
7th-level Spellstriker feature
You gain the ability to augment your weapons further with your arcana points. As a bonus action, you can expend up to 3 arcana points to grant one weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of arcana points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls.
Additionally while you are concentrating on a spell, you add the spell’s level to the damage rolls of your weapon attacks.
Focus Power
10th-level Spellstriker feature
When you cast a spell, you can expend arcana points to increase the level of the spell as if you'd cast the spell using a higher-level spell slot. You must use spell slot as normal to cast the spell, then expend 1 arcana point for each level you increase the spell in this way. You can increase the spell’s level higher than your highest-level spell slot to a maximum level equal to your proficiency bonus.
For example, if you're a 10th-level Spellstriker Fighter, when you cast the spell scorching ray using a 2nd-level spell slot, you could expend 2 arcana points to cast the spell as 4th-level spell.
Spell Resistance
15th-level Spellstriker feature
You have advantage on saving throws against spells and magical effects. Furthermore, you have resistance to damage from spells and magical effects.
Controlled Casting
18th-level Spellstriker feature
When you cast a spell with a casting time of 1 action that requires your concentration, you can expend arcana points equal to the spell’s level to modify the spell so that it does
not require your concentration. Instead, the spell lasts up to 1 minute, or its maximum duration, which ever is shorter.
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Posted Oct 18, 2024This is a subclass for Fighter. Bloodhunter was just used for the template.