Base Class: Ranger
You wield the strength of the elements within your hunter's blood that you can channel into your attacks.
Arcane Archery
At 3rd level, you gain the ability to channel elemental arcane energy into your arrows. You can infuse your arrows as a bonus action on each of your turns once per turn. Each infusion only affects one arrow.
Heart of the Thunder lord
Twice per long rest you can channel the power of the thunder lord for 1 minute into your arrows to deal an additional 1d8 lightning damage. Your arrows attacks only need a 19 to crit
Soul of the Phoenix
Twice per long rest you may ignite your arrows with fiery wings. For the next minute, your arrows deal an additional 1d8 fire damage and can hit enemies with advantage if they are above you
Spirit of the Aurora Wolf
Twice per long rest, for 1 minute you enchant your arrows with the spirit of the Aurora Wolf to deal an additional 1d8 cold damage. Your arrows also increase your movement speed by 10ft until the end of your turn and lower the truck creatures by 10ft for 1 minute
Elemental body
At 7th level, You gain resistance and saving throws against your chosen element and when you take more than 20% of your current hp from an attack from your element you gain immunity to that element for a minute and release an explosion that deals 3d6 damage of that element in a 10foot area.
Fire
You gain resistance and advantage on saving throws against fire damage
Ice
You gain resistance and advantage on saving throws against cold damage
Lightning
You gain resistance and advantage on saving throws against lightning damage
Purity of the Elements
At 11th level, you gain the ability to heal yourself and your allies with your magic. When you use an Arcane Bowmaster ability you may cast healing word at level 2 on any creature you can see without using a bonus action
Master of the Elements
You gain an additional feature for your element that can be used as many times equal to your wisdom modifier.
Blizzard Soul
When you deal damage to a creature, once per long rest you create a 15-foot icy storm around the creature dealing 5d12 cold damage to any creature in the radius and making difficult terrain. Any creature who enters the range immediately loses concentration on its spell
Blood of the storm
you may channel the blood of thunder into your arrow to unleash a powerful shot with a thunderous explosive arrow that causes a lightning strike in a 15-foot area dealing 15d4 damage on impact and 3d8 lightning in that area every time a creature moves in that area.The area lasts for a minute.
Heart of Wildfire
When your attacks strike a creature, they must make a DC 12+You wis Modifier + Your proficiency bonus, Wisdom saving throw or your arrow explodes creating a burst of fire in a 15 foot area dealing 6d10 fire damage to any creature in the radius.
Previous Versions
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9/26/2024 12:49:13 PM
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