Base Class: Barbarian
Ancient Monster
The barbarians who walk this path believe the true
potential of one’s blood can be unlocked by losing
themselves in a state of rage until they become the most
ferocious of predators. However, not every barbarian
in the wild can follow the Crimson Path. It is believed
that barbarians who walk the Crimson Path carry the
blood of an ancient monster in their veins. Some say the
ancient monster is a blood dragon, some say it’s a giant
of a race that is now extinct, and others say it’s an elder
vampire
Blood Fueled
Starting at 6th level, you can choose to absorb the
blood of your enemies while red raging. When you
deal damage to a creature that has blood with a melee
attack, you can choose to regain hit points equal to half
of the damage you dealt.
Once you use this feature, you must finish a short or
long rest to use it again.
Strength of the Monster
Beginning at 10th level, your muscles are filled with
ancient blood while red raging. Your carrying capacity
(including maximum load and maximum lift) is doubled.
Also, you can throw any weapon of your size as if it
has the thrown property. The throwing range of such
weapons is 30 feet.
Red Rage
When you choose this path at 3rd level, your rage is twisted into something else. When you rage, you can choose to enter Red Rage. If you do, your blood rushes through your veins, reaches your eyes, and turns them blood red. Your muscles grow and red veins pop out of them. In addition to the bonuses already provided by the Rage feature, you gain immunity to poison damage and you cannot be blinded, charmed, deafened, frightened, petrified, poisoned, or stunned. Also, while red raging, the first successful weapon attack you make on each of your turns deals an extra 1d6 damage of the weapon’s damage type.
Sense of the Wilderness Also starting at 3rd level, the Crimson Path e
Also starting at 3rd level, the Crimson Path enhances your senses as you are the apex predator of the wilds of Tolia. You have blindsight out to a range of 10 feet, but you can only sense creatures with blood using this sense, nothing else. This range increases by 20 feet while raging. If you already have blindsight, its range increases by 10 feet to sense creatures with blood.
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