Ranger
Base Class: Ranger

 cowboy is someone who works on a ranch, mostly in America, and they look after cows and other animals. They usually wear a big hat, boots with spurs, and a long coat called a duster. They ride horses and carry guns to protect themselves from wild animals and bandits. Cowboys are tough and spend a lot of time outdoors, sometimes herding cattle across big open spaces. They’re known for being independent, brave, and good at handling animals."

 

 

Hunter’s Lore

You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

Hunter’s Prey

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Horde Breaker

Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.

Straight shootin

Once you hit with a weapon get another attack

Defensive Tactics

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Escape the Horde

Opportunity Attacks have Disadvantage against you.

Multiattack Defense

When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.

Superior Hunter’s Prey

Once per turn when you deal damage to a creature marked by your Hunter’s Mark, you can also deal that spell’s extra damage to a different creature that you can see within 30 feet of the first creature.

Superior Hunter’s Defense

When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.

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