Base Class: Warlock
Using anything from the abyss is dangerous, but through some circumstance of fate or as the result of a deal, you have become entangled with an artifact that grants you glimpses into the future. Daily visions of the unknown and confusing portents of the future give you the consistent feeling of deja vu. In moments of clarity, you can change those glimpsed futures with unknown consequences. Subtly push an enemy's claw to the side as it makes its strike. Nudge a lockpick into the right position to crack a bejeweled chest. The downside is every push on the threads of life's tapestry attracts the attention of eyes from the other side. Using too heavy a hand too often may yield recompense for all those snatched from the jaws of fate.
Nudge of Fate
Beginning at level three, you have become entangled with an abyssal artifact that grants you insight into the future. At the beginning of the day, roll a number of d20s equal to your charisma modifier (cannot be lower than 1). These are your Fate Dice. During any skill check, attack roll, or saving throw you are present for, you may replace the result of a d20 with one of the Fate Dice. Doing so increases your Butterfly Effect dice by one denomination beginning at a d4 and not to exceed a d12. The denomination of the Butterfly Effect dice determines the possibilities of the Butterfly Effect table. If, at the time of your next long rest, the Butterfly Effect roll has not been used and you have remaining unused Time Dice, you may reduce the denomination of Butterfly Effect dice by one for each unused Time Dice. If you use a Fate Dice and are no longer able to increase the Butterfly Effect Dice denomination, you must immediately roll on the Butterfly Effect Table. When the Butterfly Effect Dice is used, it returns to a d4 until more Fate Dice are used.
Butterfly Effect Table
If, at any time, you or any of your allies within 100 feet of you rolls a critical failure and the result is not modified by your Fate Dice or other means (i.e. Portent or Luck Points), you must roll on the Butterfly Effect Table to see how your meddling with the future has come back to bite. This table can be created to match the DMs world, beginning at relatively minor consequences and increasing in their world altering nature in an attempt to rebalance the scales you've tipped in your favor. Below is an example:
1. Your reading of the future was wrong. Roll the Butterfly Effect dice again. The opposite effect of all of your rolls will occur for the equivalent number of rolls, i.e. if you roll a successful attack, it is a failure instead, and vice versa. You cannot use your Fate Dice to change the results of your rolls until you have completed this.
2. Voices call through the ether begging for your attention. Roll the Butterfly Effect dice again. You have disadvantage on skill checks, attack rolls, and saving throws for the same number of hours.
3. Your vision splits from gazing too often at possibilities. Roll the Butterfly Effect dice again. You take that amount of Psychic damage, and you are considered blind for 1 hour. A lesser restoration spell can remove these effects.
4. Your artifact has garnered too much attention. Roll the Butterfly Effect dice again. Goblins equal to the result appear. They will try to take your artifact by any means necessary or until given something else they deem of equivalent value.
5. The threads of fate have crossed too much. Roll a Wisdom Saving throw against your own Spell Save DC. If you fail, an item you are not attuned to goes missing from your pack as if you never owned it.
6. Messing with fate has turned nature against you. Roll the Butterfly effect dice again. All beasts you encounter sense your influence over the threads of fate and become hostile to you for the days equal to the result.
7. Another life has shared their consequences with you. The next NPC you meet becomes hostile to you. Regardless of if you have met before or not, they remember you as having done something awful to them in the past.
8. The multiverse converges for a moment. Local authorities now believe you to be the leader of an infamous cult or criminal organization in the area. So do the cultists or criminals.
9. Fate isn't always kind. Roll the Butterfly effect dice again. An otherworldly sickness overtakes you for the equivalent number of days. You are considered Poisoned and have one level of exhaustion for the duration. A greater restoration spell can remove these effects.
10. They've found you. A demon servant of the original owner of your artifact (type of the DMs discretion) and, potentially, its entourage of followers discovers you and attempts to retrieve its master's treasure.
11. Your meddling in the weave has stoked the ire of a god. Members of a certain clergy are now hostile towards you, and will remain so until this result is rolled again. When rolled again, a different clerical group will be hostile towards you instead. The group in question is up to the DM's discretion.
12. Another version of you appears from another dimension under the DMs control. They have your current stats and equipment (better or worse at the DMs discretion) and will attempt to stop you from using the artifact at the cost of their own life.
Stolen Future Spells
The magic of your artifact ensures you always have certain spells ready; when you reach a Warlock level specified in the Stolen Future Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Identify, Detect Evil and Good, Find Traps, Mirror Image |
| 5 | Blink, Clairvoyance |
| 7 | Arcane Eye, Divination |
| 9 | Legend Lore, Mislead |
Mark of the Multiverse
Starting at 6th level, your bond with your abyssal artifact allows you to see multiple realities and will the best outcome into existence. When you make an attack roll, ability check, or saving throw, you can use this feature to roll with Advantage.
Once you use this feature, you can’t use it again until you finish a Short or Long Rest unless you expend a Fate Dice and increase your Butterfly Effect Dice denomination (no action required) to restore your use of it.
Hidden in Time
Starting at 10th level, your artifact not only lets you see and alter the weave of time, it allows you to turn your will against those foolish enough to look at you too closely. You know when you are being watched through divination magic such as the scrying spell. You have advantage on saving throws against divination magic and can attempt to turn them in the opposite direction. When you are the target of a divination spell, you may use your reaction to force the caster to roll a Wisdom Saving Throw against your Spell Save DC. On a success, you remain the target for the duration of the spell, rolling any saves required as normal. On a failure, you gain the benefits of the spell as if you had cast it, and the original caster immediately fails any required saving throws of the spell. You can attempt this reversal a number of times equivalent to your Charisma Modifier (cannot be lower than 1) per long rest.
Mind Over Multiverse
At level 14, you've gained ultimate mastery over your bond with your stolen artifact, and your influence over the threads of possibility can occasionally supersede reality. Once per long rest, you can maximize the damage done during a single attack. When an attack roll with a weapon or spell attack roll with a single target succeeds, you may use your reaction to forego the damage dice roll. Instead, the result is the maximum damage possible for that attack. Once used, you cannot use this ability again until you take a Long Rest or expend one of your Fate Dice and increase your Butterfly Effect Dice denomination (no action required) to restore this ability.
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