Base Class: Barbarian
A path of few warriors able to withstand. But those that do, they are changed for ever more. These are people who are not with a tribe, but are their tribe.
What few men and women manage to achieve this level of fatality.
Fatal Will
While raging, you have resistance to all damage except psychic damage and for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
Mortal Hands
While raging, You deal extra damage and your rage damage gets doubled.
Murderous Mind
You can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effects end.
Destructive Athlet
Your blows can hurl foes through the air and into the attacks of your allies. As a Reaction, after you have knockbacked a creature at least 5 feet, you can do a Long Jump into an unoccupied space next to the creature. If you do so, the creature must succeed on a Strength saving throw with a DC equal to 8 + Your proficiency bonus + Your Strength modifier or be knocked prone. This Long Jump costs no movement and does not provoke opportunity attacks.
Additionally, when you take damage from a creature within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. Whenever you knockback a creature into a space within 5 feet of an allied creature, the ally can use its reaction to make a melee weapon attack against that creature.
Unstoppable Rage
Your fury in battle makes you unstoppable. While raging, Your Movment Speed cannot be reduced and you are Immune to being Restrained, Paralyzed, Prone and Stunned. If you are Frightened, Paralyzed or Stunned; You can use your Bonus Action to Rage (even if you can’t otherwise take actions). You aren’t affected by any of these conditions while you’re raging. You are able to do this up to an amount equal to your Constitution Modifier.
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