Base Class: Warlock
You have made a pact with The Risen, beings corrupted by the blood of fiends and celestials, beings whose aims are quick to change, even if you strive against those aims. These Beings desire chaos in all things and lead you to do the same. They will constantly lead you towards their goals. You may choose or have your Dungeon Master which Risen you have a pact with.
Risen Jester; Wishes to bring her form of fun into the world.
Risen Mime; Wishes to punish those who bring sadness into the world.
Risen Violinist; Wishes to bring music to the sad people.
Risen Prophet; Wishes to destroy evil any way he can.
Risen Butcher; Wishes to butcher and destroy his enemies.
Risen Steward; Wishes to bring the world into a new era.
Risen Innocent; Wishes to have fun no matter what.
Risen Greedy; To gather the wealth of the world for his benefit.
Risen Thief; Wishes to steal whatever he or you finds.
Risen Malevolent; Wishes to spread disaster across the world.
Risen Ancient; Wishes to rule.
Risen Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Risen Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Burning Hands, Guiding Bolt, Lesser Restoration, Scorching Ray, Sleep |
| 5 | Fireball, Revivify |
| 7 | Fire Shield, Guardian of Faith |
| 9 | Flame Strike, Greater Restoration |
Entropy of Chaos
You can summon an aura that goes out 15 feet from you as an action once a day. This aura last for one round of combat then stops. During this time if any cast any spells they must make a wisdom save against your spell save DC or roll on the Wild magic Surge Nuisance Table.
This aura increase to 30 feet at 7th level and they roll on the Moderate table. The aura now lasts for 1 minute.
The Aura increases to 45 feet at 15th level and they roll on the Extreme table. The aura now last 10 minutes.
Chaotic Soul
You gain resistance to necrotic and radiant damage. Additionally, Once per day you can activate this ability for 1 minute. During this time any spells you cast that deal radiant or necrotic damage you can choose to change the damage type to whatever damage you want to deal instead. (Example; Guiding bolt you can choose to deal fire damage instead)
Chaotic Damnation
Your immune to being charmed. Additionally, twice a day, you can release a 45 foot cone breath attack that deals 8d4 necrotic damage. Any in this area must make a dexterity save. They take half damage on a success. On a fail they take full damage and roll on the Moderate Wild Magic Surge Table.
Chaotic Simulation
You gain the ability to cast Chaotic Simulation at a target. The target if hit suffers 4d12 psychic damage and suffer an effect from the extreme Wild surge table.
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