Base Class: Sorcerer
Most sorcerers draw power from that which is left behind by their ancestors. You take yours from the paths not taken.
Convergence Essence
1st-level Convergent Path feature
When choosing your known spell, you may choose any dunamancy spells of approximate level as well as any spells from the Sorcerer Spells Listing.
In addition, you may choose dunamancy spells to learn without it counting against Spells Known. You learn a 1st at Sorcerer level 1, a 2nd at level 3, a 3rd level at level 5, a 4th level at level 7 & a 5th level at level 9.
Convergent Path's First Step
1st-level Convergent Path feature
You gain a feature of another class, determined by a roll of a [roll]1d100[/roll]. Any time the obtained feature references its original class's level, substitute it for your sorcerer level. In cases where you learn class spells instead of features, they do not count against Spells Known. All other changes will be listed in [ ] next to the feature. When you finish a long rest, you reroll to determine a new feature to gain. You can choose to keep your current feature but can only do so a number of times = to your PB, then you must reroll.
All Convergent Path's Steps follow these rules.
Rogue & Bard Expertise: 1-7 Barbarian & Monk Unarmored Defense [use CHA instead of WIS or CON]: 8-14 Barbarian Danger Sense: 15-18 Bard Song of Rest: 19-22 Cleric Channel Divinity: Turn Undead: 23-29 Cleric 2 1st spells from Cleric Spell List: 30-33 Druid Druidic: 34-37 Druid Wild Shape: 38-41 1 Fighting Style (any class): 42-60 Fighter Second Wind: 61-64 Monk Deflect Missiles: 65-68 Ranger Primeval Awareness: 69-72 Rogue Cunning Action: 73-76 Warlock Eldritch Invocations (1): 77-80 Warlock Pact Boon (1): 81-84 Wizard Arcane Recovery: 85-88 Wizard Wizard Spell List: 89-92 Artificer The Right Tool for the Job: 93-96 Blood Hunter Hunter's Bane: 97-100
Retrace Path
6th-level Convergent Path feature
You now roll twice for "Convergent Path's First Step" & take both results. If the same option if rolled both times, reroll.
Convergent Path's Second Step
6th-level Convergent Path feature
Martial Classes Extra Attack: 1-44 Wizard You know Counterspell & 1 other 3rd-5th spell from Wizard list: 45-52 Warlock You know Shadow of Moil & 1 other 3rd-5th spell from Warlock list: 53-60 Druid You know Polymorph & 1 other 3rd-5th spell from Druid list: 61-68 Cleric You know Revivify & 1 other 3rd-5th spell from Cleric list: 69-76 Bard Countercharm: 77-84 Artificer Flash of Genius: 85-92 Rogue Evasion: 93-100
Sure Foot Path
14th-level Convergent Path feature
Pick one roll for a "Convergent Path Step". Reroll once it & choose a result.
Convergent Path's Third Step
14th-level Convergent Path feature
Barbarian Brutal Critical: 1-7 Bard Magical Secrets: 8-14 Fighter Indomitable: 15-21 Monk Diamond Soul: 22-28 Paladin Cleansing Touch: 29-35 Ranger Vanish: 36-42 Rogue Reliable Talent: 43-49 Artificer Spell Storing Item: 50-56 Warlock Mystic Arcanum (6th-7th): 57-63 Cleric You know Divine Word & 1 other 6th-8th spell from Cleric list: 64-70 Druid You know Druid Grove & 1 other 6th-8th spell from Druid list: 71-77 Wizard You know 1 Summoning Spell & 1 other 6th-8th spell from Wizard list: 78-84 Blood Hunter Hardened Soul: 85-91 reroll 92-100
Chosen Path
18th-level Convergent Path feature
Pick one roll for a "Convergent Path Step". Ignore it & choose any the option for that step.
Convergent Path's Forth Step
18th-level Convergent Path feature
Barbarian Primal Champion: 1-7 Bard Magical Secrets: 8-14 Fighter Action Surge: 15-21 Monk Empty Body: 22-28 Paladin 1 "Aura" Spell & 1 Smite Spell: 29-35 Ranger Foe Slayer: 36-42 Rogue Elusive: 43-49 Artificer Soul of Artifice: 50-56 Warlock Mystic Arcanum (8th-9th): 57-63 Cleric You know Mass Heal & 1 other spell from Cleric list: 64-70 Druid You know Beast Spells (applies in any form from spell or feature): 71-77 Wizard You know Spell Mastery: 78-84 Blood Hunter Brands of Castigation & Tethering: 85-91 Reroll 92-100
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