Base Class: Barbarian
The original illagers were warriors that had magic flowing through their veins, raising their axes up high to bring devastation down upon the piglins that dared invade the overworld. Once, they were known only as Warriors, but now those who infuse Lapis Lazuli into their blood, those who enchant body and soul to cleave their foes, those who follow in the footsteps of the few testificates that took up arms to protect their homes, those warriors, illager or not, proclaim the mantle of the Vindicator.
Enchanted Strike
While raging, you can still cast and concentrate on spells through your azure blood. In addition, your weapon becomes enchanted, dealing an additional 1d4 force damage.
Arcane Absorption
If you would be affected by a spell or other magical effect that is arcane in nature (like a wizard's fireball or a vampire's charm) you can make a CON check with a DC equal to the effect's DC. On a success, you absorb some of the magic, causing the spell to deal half the damage it normally would and all creatures affected by the spell have advantage on any saving throws. You also gain temporary hitpoints equal to the damage negated combined with the effect's DC.
Enchanted Form
You have a bonus to all saving throws equal to your CON modifier, 60ft of Truesight, and resistance to Force damage
Enchanted Soul
While raging, the magic in your blood bolsters your soul and drains any magic items your enemies might be using. You are immune to being frightened, charmed, stunned, or put to sleep, and all magic items of your choosing in a 120ft radius centred on you are disabled and lose their effects. Your azure blood also keep you from becoming exhausted, and you no longer need to eat, drink, sleep or breathe.
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