Fighter
Base Class: Fighter

One who has embraced the cold and decided to freeze over their heart causing them to connect to the ice arcane giving them abilities this can only be done using a everfrost gem and requires a vow to become a Rime Knight but those who made the choice gain powers of the Rime

Telum Vinculi

Your Rimeblood has awakened the cold arcane inside of you

You may now summon any weapon you are proficient with to your hand made out of ice as a free action

All weapons you create deal an extra 2d6 cold damage, the number of die increases by one every 3 levels

You may activate a special ability that exhausts the weapon demanifesting it 5 times per short rest. The abilities are as follows

Frozen Slam: As an action slam the weapon onto the ground freezing it in a 30ft cone, anyone caught in the initial blast takes 3d4 cold damage, the frozen ground becomes difficult terrain until your next turn or until you take fire damage. The damage increases by 2d4 every 3 levels

Heartpiercer: As a bonus action throw the weapon at a target as a ranged attack roll, if hit the target takes the normal thrown damage of the weapon and an extra 2d8 cold damage. The cold damage increases by 1d8 every 3 levels

Iceberg: As a reaction stomp the ground turning your weapon into a small wall of ice, the wall is 10ft wide and 5ft thick, the wall has 30HP. If the HP threshold is broken the attack still hits you. The HP increases by 20 every 4 levels

 

Pruina Furta

Your Rimeheart has grown stronger causing you to gain new powers

You gain the following ability 

Three times per long rest, whenever attacked you may as a reaction jump 10ft away from the attacker leaving a ice sculpture of yourself in place, anyone within 5ft of the sculpture is frozen solid and stunned for 1 round, when a frozen creature is frozen by this ability gets attacked, that attack is a guaranteed critical hit. The target can as a reaction attempt to crack the ice open and break free, DC 15+ your proficiency bonus strength saving throw.

Voluntas Rime

Your Rimeheart has gained power through you and you have been rewarded with a high honor from the frost

You gain the following ability

Twice per long rest you may slam the ground causing any five targets of your choosing to be frozen solid for two rounds or until attacked, DC 17 dexterity saving throw

When frozen the targets gain the following debuffs

Vulnerability to Cold Damage

Guaranteed critical hits on them

Advantage on attack rolls against them

Horror Pruina

Your Rimeheart has become nigh unstoppable and you with it

You gain a Aura around you that gives you the following benefits

+2 AC

Your eyes have turned black with cyan pupils giving you +4 to intimidation checks

You may now stun a target by freezing them as a bonus action when using Telum Vinculi

Sine Fine Frost

Your Rimeheart has been fully awakened giving you the following abilities of the Hoarfrost

 

 You may now summon a living ice sculpture of a adult white dragon (This changes to a ancient white dragon at level 20) this sculpture is directly identical to the real monster and is 100% under your control

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2024 2:36:22 AM
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5e
Coming Soon

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