Base Class: Paladin
The Order of Adjudication is a paladin order that believes that suffering is inevitable with or without evil in the world. Despite this, they work hard to extinguish forces of evil through absolute and thorough extermination. It is for this reason that they are conditioned and trained from birth to be the best warrior they can possibly be with some schools going as far as making them consume poison to acquire tolerance for such things. Members, that die in training, are honored as well as any warrior that represents their order. One thing they will never tolerate though is cowardice. Unlike other paladin orders, The Order of Adjudication draw powers from within due to their belief in mankind eventually severing their link with the deities altogether.
Ideals
- Mercy is never shown to monsters
- For great amounts of strength, look no further than yourself
- Be ruthless, be fearless but not a fool
- Remember the thin line that separates you from being a monster and know that if you cross it there is no coming back...
Awakening
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Power Within. As a bonus action, you begin to channel crimson red aura through your body that temporarily unlocks your potential. During this time period, you roll advantage on attack rolls and saving throws. In addition to this, your AC is increased by +2. This aura will last you 1d4 rounds but can be cancelled as a free action.
Deus Infectorum. As a bonus action, you imbue your weapon with a crimson red aura so that it inflicts smite damage with each attack. Smiting while this ability is active will result in the weapon inflicting critical damage to all targets within 10ft. of you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Adjudication Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Adjudication
Starting at 7th level, you gain a +5 damage bonus each time you resist fear, charm or exhaustion. This buff lasts up to 1 hour before it goes away.
At 18th level, the aura now applies to all allied tokens within 50ft. of you.
Lethal Reflex
When targeted by a melee attack then you can choose to perform an attack to contest their roll. If you roll higher than your adversary then the attack will automatically fail. Making an enemy fail an attack like this allows you to perform a counterattack as a reaction that inflicts max damage.
Blood of the Forbidden One
At 20th level, while conscious, you're able to completely ignore an enemy token's resistance even if it is divine or legendary. In addition to this, you're able to meditate once a week to regain your energy as if it was a long rest and you regenerate 3d10hp at the start of each of your turns during combat. In the event that your hp hits 0, you're able to continue fighting as long as you succeed in the death saving throw for that round.
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