Druid
Base Class: Druid

Something has scrambled your druid powers...

Scrambleshape

When you choose this circle at 2nd level, your wildshape is altered. You must pick exactly 6 different creatures you can wildshape into at the end of each long rest and number them between 1 and 6. Whenever you activate wildshape, roll 1d6 and you become the creature of that number. The sum of the challenge rating of creatures you select must be no greater than the maximum challenge rating for your base wildshape multiplied by 8. In exchange, you have no maximum challenge rating as long as the sum of all four selected is in this range.

Scrambleboost

Whenever you wildshape, roll 1d6 and gain the corresponding effect until the end of this wildshape...

1

2

3

4

5

6

Add 2 to armor class

Add 2 to melee attack to hit

Add 2 to melee attack damage

Regain one use of wildshape after this one ends

You move last regardless of initiative

You take 1d4 psychic damage after each turn

Circle Spells

Your druidic powers grant you a strange array of spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells of a seemingly random selection.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

jump, create or destroy water

5th

dispel magic, water breathing

7th

dominate beast, stone shape

9th

tree stride, awaken 

Scrambled Mind

Starting at 6th level, you gain a vulnerability to psychic damage due to your scrambled mind. You can no longer be charmed or frightened, and have advantage on saving throws against spells that allow you to be controlled, such as command

Wildward

When you reach 10th level, upon choosing to wildshape you can gain resistance to fire, lightning, cold, acid, or poison for the duration of your wildshape.

Targeted Scrambleshape

When you reach 14th level, you are able to project your scrambleshape onto others. You may use a wildshape charge to apply wildshape to a willing creature you can see in 30 ft. Your wildshape modifiers apply to this.

Previous Versions

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