Wizard
Base Class: Wizard

A Sabbaeroiti Bladesinger is a master of wizardry, swordplay, song and dance.  It honors the tradition of bladesinging while expanding upon its capabilites.  In combat, a Sabbaeroiti Bladesinger demonstrates mastery over intricate, elegant manuvers that fend off harm and allow the bladesinger to channel their energies into making devistating attacks and cunning defenses.  Those who watch a Sabbaroiti Bladesinger at work remember the grace and beauty of the deadly display as the most awe inspiring experiences in their lives, a masterful dance accompanied by an angelic singing blade.

Training in Magic, War and Song

When you adopt Sabbaeroiti's Discipline of Bladesinging at 3rd level, you gain proficiency with Light Armor and you gain proficiency with one type of one-handed weapon of your choice and the mastery associated with it, or you can choose one of the traditions below and gain the proficiencies tied to the tradition.  This weapon becomes your Songblade weapon.  When you wield this weapon, you can use it as a spell casting focus, even if it is not magical.

You gain proficiency in the Performance skill if you don't already have it, and gain Advantage when using the Performance skill to Sing or Dance.

You are gifted with the spells of war.  You learn Sabbaeroiti's Spellstrike cantrip.  If you already know it, you can add another cantrip of your choice.  You add 2 combat spells of your choice from Abjuration or Conjuration schools, no higher than 2nd level and add them to your spell book for free.  

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Abjuration or Conjuration schools to your spell book for free.  The chosen spell must be of a level for which you have spell slots.  Moreover, you can replace one of your cantrips with the Booming Blade or Green-flame Blade cantrips if you do not already have them.

Bladesining is an elvan tradition that stretches thousands of years.  Typically, bladesinging is associated with the blade, in particular, the elegant elvan long sword, but as the centuries have passed, new traditions with different weapons have developed.  These traditions often adopt animals as the symbol of their disciplines to instill the attributes they aspire to.  Some traditions are very young by elvan standards.  In fact, many of the founders of the newest traditions still live and teach their techniques to young wizards hungry for the knowledge.  You may choose between one of the following traditions and gain the benefits and proficiencies of that tradition:

--Lion: You are a member of the oldest tradition.  You gain Proficiency in Longswords and the Sap Weapon Mastery.  Your tradition focuses on leadership, the art of war and the most ancient traditions of the arcane.

--Leopard: You gain Proficiency in Short Swords and Daggers and gain either the Vex or Nick Weapon Mastery.  Your Tradition focuses on Illusion spells and stealth, often attacking from the shadows in ambush, using cunning over brawn.

--Lioness: This is almost universally recognized as the second oldest tradition in Bladesinging.  You gain Proficiency in Rapiers and gain the Vex Weapon Mastery.  Female elvan wizards historically make up this tradition but in recent years they have branch out to include other species and even some select male members.  Your Tradition focuses on diplomacy over might and the use of Enchantment spells to avoid conflict all together, rather than rushing into battle.  However, when the time comes, a Lioness is more than ready to wield their rapier.

--White Tiger: You gain Proficiency in Scimitars and the Nick Weapon Mastery.  Your tradition is a hunter at heart and uses its intelligence to prey upon its quarry.  Once a White Tiger has eyes on their mark, the target has little hope to survive.

--Red Tiger: You gain Proficiency in Scimitars and the Nick Weapon Mastery.  Your tradition tends to focus on Dual-Wielding Scimitars and uses whirling attacks and leaps, often attack recklessly with abandon.  Your tradition tends to focus on Transmutation spells that augment your physical abilities, like Jump, Haste, Enlarge/Reduce and so forth.

--Sabretooth Tiger:  You gain Proficiency in the Double-bladed Scimitar.  It is your Bladesong weapon and counts as a Finesse Weapon for you, and you gain no penalties for it while Bladesinging even though it is a two-handed weapon.  Your tradition is a forgotten tradition that focuses on masterfully wielding your signature weapon at close range while integrating powerful blasting spells into your attacks.

 --Eagle: You gain Proficiency in Hand Axes and Battle Axes.  You gain either the Topple or Vex Weapon Mastery.  Your tradition focuses on fluid motions that allow you to rush around the battlefield, throwing your Hand Axes and chop away with your Battle Axe while casting battlefield control spells, effecting the whole field of war.

--Raven: You gain Proficiency with the War Pick and the Sap Weapon Mastery.  Your tradition focuses on misdirection, deception and theft for the greater good and tend to be Neutral Chaotic.  Your tradition has strong ties to the underbelly of society and sees them as means to an end.

--Cobra: You gain Proficiency with a Flail, the Slow Weapon Mastery and the Poison Spray cantrip.  Your tradition focuses on chaotic attacks that throw caution to the wind using aggressive hit and run tactics.  As long as your Bladesong is Active, you can change any spells damage type to Acid or Poison.

--Viper: You gain Proficiency with a Whip and a Poisoner's Kit and gain the Slow Weapon Mastery.  Your tradition teaches you how to craft Poisons to infuse in your whip for combat, requiring an Action to apply and lasting for 1 minute.  When you hit with your Whip when poisoned in this way, a creature must succeed on a Constitution Saving Throw against your spell DC.  On a failed save, they take 2d6 Poison damage and are Poisoned until the start of your next turn. 

--Tree: You gain Proficiency with Clubs and Quarterstaffs.  You can exchange on of your cantrips for the Shillelagh Cantrip and it counts as a Wizard's Spell for you.  Your tradition focuses on the protection of nature and natural order.  When you add spells to your spell book, you may choose a Druid Spell to add to your spell book of a level you can cast instead of adding a Wizard Spell.  The Druid Spell counts as a Wizarding Spell for you.  You may choose a number of Druid Spells equal to your Proficiency Bonus.

--Manticore: You gain Proficiency in Daggers and the Nick Weapon Mastery.  Your tradition focuses on battlefield maneuverability.  You rush around the field tossing daggers and casting spells at distance.  

--Black Spider: You gain Proficiency in Dexterity (Stealth).  You learn the Shadow Blade spell and always have it prepared and it does not count against your spells prepared.  When you make a Constitution Saving throw to maintain Concentration on Shadow Blade, you make the save at Advantage.  Your tradition is birthed from the depths of the Underdark, developed by the Drow elves.  Your tradition tends to be evil, steeped in the darkest arts of wizardry, focusing on Necrotic spells and fighting dirty, making attacks with the Shadow Blade from the shadows.  When you reach a certain level and prestige in your tradition, your master will sever your shadow from your body using a special blade.  Once your shadow is severed, it serves you.  When you do not command it, it follows you like a normal shadow and is indistinguishable from a normal shadow.  When you command it with a Bonus Action to complete a task, action or make an attack, it separates, using the Shadow stat block and obeys your commands to the best of its ability but cannot move more than 100 feet from you.  If the Shadow drops to 0 HP, it returns to you as a normal shadow until you finish a Long Rest.  Once you finish a Long Rest, the shadow is restored and can be command again.

Black Spider Tradition

You gain Proficiency in Dexterity (Stealth).  You learn the Shadow Blade spell and always have it prepared and it does not count against your spells prepared.  When you make a Constitution Saving throw to maintain Concentration on Shadow Blade, you make the save at Advantage.  Your tradition is birthed from the depths of the Underdark, developed by the Drow elves.  Your tradition tends to be evil, steeped in the darkest arts of wizardry, focusing on Necrotic spells and fighting dirty, making attacks with the Shadow Blade from the shadows.  When you reach a certain level and prestige in your tradition, your master will sever your shadow from your body using a special blade.  Once your shadow is severed, it serves you.  When you do not command it, it follows you like a normal shadow and is indistinguishable from a normal shadow.  When you command it with a Bonus Action to complete a task, action or make an attack, it separates, using the Shadow stat block and obeys your commands to the best of its ability but cannot move more than 100 feet from you.  If the Shadow drops to 0 HP, it returns to you as a normal shadow until you finish a Long Rest.  Once you finish a Long Rest, the shadow is restored and can be command again.

Cobra Tradition

You gain Proficiency with a Flail, the Slow Weapon Mastery and learn the Poison Spray cantrip.  Your tradition focuses on chaotic attacks that throw caution to the wind using aggressive hit and run tactics.  As long as your Bladesong is Active, you can change any spells damage type to Acid or Poison.

Eagle Tradition

You gain Proficiency in Hand Axes and Battle Axes.  You gain either the Topple or Vex Weapon Mastery.  Your tradition focuses on fluid motions that allow you to rush around the battlefield, throwing your Hand Axes and chop away with your Battle Axe while casting battlefield control spells, effecting the whole field of war.

Leopard Tradition

You gain Proficiency in Short Swords and Daggers and gain either the Vex or Nick Weapon Mastery.  Your Tradition focuses on Illusion spells and stealth, often attacking from the shadows in ambush, using cunning over brawn.

Lion Tradition

You are a member of the oldest tradition.  You gain Proficiency in Longswords and the Sap Weapon Mastery.  Your tradition focuses on leadership, the art of war and the most ancient traditions of the arcane.

Lioness Tradition

This is almost universally recognized as the second oldest tradition in Bladesinging.  You gain Proficiency in Rapiers and gain the Vex Weapon Mastery.  Female elvan wizards historically make up this tradition but in recent years they have branch out to include other species and even some select male members.  Your Tradition focuses on diplomacy over might and the use of Enchantment spells to avoid conflict all together, rather than rushing into battle.  However, when the time comes, a Lioness is more than ready to wield their rapier.

Manticore Tradition

You gain Proficiency in Daggers and the Nick Weapon Mastery.  Your tradition focuses on battlefield maneuverability.  You rush around the field tossing daggers and casting spells at distance.

Other

Your arcane knowledge has led you to develop your own Bladesong tradition.  Choose a one-handed weapon of your choice.  You are Proficient with that weapon and learn its Weapon Mastery.

Raven Tradition

You gain Proficiency with the War Pick and the Sap Weapon Mastery.  Your tradition focuses on misdirection, deception and theft for the greater good and tend to be Neutral Chaotic.  Your tradition has strong ties to the underbelly of society and sees them as means to an end.

Red Tiger Tradition

You gain Proficiency in Scimitars and the Nick Weapon Mastery.  Your tradition tends to focus on Dual-Wielding Scimitars and uses whirling attacks and leaps, often attack recklessly with abandon.  Your tradition tends to focus on Transmutation spells that augment your physical abilities, like Jump, Haste, Enlarge/Reduce and so forth.

Sabretooth Tiger Tradition

You gain Proficiency in the Double-bladed Scimitar.  It is your Bladesong weapon and counts as a Finesse Weapon for you, and you gain no penalties for it while Bladesinging even though it is a two-handed weapon.  Your tradition is a forgotten tradition that focuses on masterfully wielding your signature weapon at close range while integrating powerful blasting spells into your attacks.

Tree Tradition

 You gain Proficiency with Clubs and Quarterstaffs.  You can exchange on of your cantrips for the Shillelagh Cantrip and it counts as a Wizard's Spell for you.  Your tradition focuses on the protection of nature and natural order.  When you add spells to your spell book, you may choose a Druid Spell to add to your spell book of a level you can cast instead of adding a Wizard Spell.  The Druid Spell counts as a Wizarding Spell for you.  You may choose a number of Druid Spells equal to your Proficiency Bonus.

Viper Tradition

You gain Proficiency with a Whip and a Poisoner's Kit and gain the Slow Weapon Mastery.  Your tradition teaches you how to craft Poisons to infuse in your whip for combat, requiring an Action to apply and lasting for 1 minute.  When you hit with your Whip when poisoned in this way, a creature must succeed on a Constitution Saving Throw against your spell DC.  On a failed save, they take 2d6 Poison damage and are Poisoned until the start of your next turn. 

White Tiger Tradition

You gain Proficiency in Scimitars and the Nick Weapon Mastery.  Your tradition is a hunter at heart and uses its intelligence to prey upon its quarry.  Once a White Tiger has eyes on their mark, the target has little hope to survive.

Sabbaeroiti's Bladesinging

Starting at 3rd level, you can invoke the secret elvan magic called the Bladesong, providing you aren't wearing medium or heavy armor or using a shield.  It graces you with supernatural speed, agility and focus.

You can use a Bonus Action to start the Bladesong, which lasts for 1 minute.  It ends early if you are Incapacitated or if you don medium or heavy armor or a shield.  You can dismiss the Bladesong at any time you choose, no action required.

While your Bladesong is active, you gain the following benefits:

--You gain a bonus to your AC equal to your Intelligence Modifier (Minimum 1)

--Your walking speed increases by 20 feet, your jumping distance becomes 30 feet.

--You have Advantage on Dexterity (Acrobatics) Checks and Dexterity Saving Throws.

--Your one-handed weapon gains the Finesse Property, unless you use it to make a two-handed attack and then you must use your Strength Modifier.

--You gain a Bonus to your Constitution Saving Throws to maintain Concentration on a spell.  The Bonus equals your Intelligence Modifier (Minimum 1).

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses of it when you finish a long rest. 

Bladesong: Extra Attack

Starting at 6th level, you can attack twice, instead of once when you take the Attack Action on your turn. 

Moreover, you can cast one of your cantrips in place of one of those Attacks. 

Additionally, if you cast a Leveled Spell, you may use your Bonus Action to make a Weapon Attack but cannot add the Attack Modifier to the damage total.

Sabbaeroiti's Song of War

At 10th level, your Bladesong improves as you learn Sabbaeroiti's new Song of War and with it the deeper secrets of the Bladesong.  When you activate your Bladesong, you gain the following additional benefits:

--You add your Intelligence Modifier (Minimum 1) to the damage of your melee weapon attacks while your Bladesong is active.

--When you use your Reaction to use a spell slot or cast a spell, you gain an Additional Reaction you must use before the start of your next turn.  The Additional Reaction cannot be a spell or cantrip or a feature that uses a spell slot. 

--When you Hit a creature with a Melee Attack, they have Disadvantage on the next Saving Throw they make against one of your spells until the end of your next turn.

Sabbaeroiti's Song of Victory

At 14th Level, you can sing Sabbaeroiti's Bladesong.  While your Bladesong is Active you gain the following benefits:

--You can Attack 3 times instead of once when you take the Attack Action on your turn.

--When you take the Attack Action, you can replace two of your Attacks with a Leveled Spell of 1/3 your wizard level or lower, rounded down.  At 14th level, that would be a 4th level spell and would increase to 5th level spell at 15th level and so on.

--On a turn, when you move out of one creature's range of attack that you have made an Attack against, you do not provoke an Attack of Opportunity from that creature.

 

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