Sorcerer
Base Class: Sorcerer

A person born connected to the world in strange ways, able to make sense of the chaos and manipulate the physics of the world in order to move both things and people.

Kinetic Shield

 Your ability to manipulate and control movement allows you to guard yourself against harm, while you arent wearing armor your AC is equal to 10 + Dex. Modifier + Cha. Modifier.

additionally you have learned how to divert some of the strength in an opponents attack to protect your allies, as a reaction you can spend a sorcery point to reduce the damage of an attack against another creature within 30 ft. of you by 1d10 + Cha. Modifier

Kinetic Spells

When you reach a Sorcerer level specified in the Kinetic Spells table, you thereafter always have the listed spells prepared.

Kinetic Spells
Sorcerer Level Spells
3 Thunderwave, Magic Missile, Hold Person, Levitate
5 Pulse Wave, Fly
7 Freedom of Movement, Gravity Sinkhole
9 Passwall, hold monster

Forceful Spells

Your Kinetic abilities allow you to use your spells to impart a momentary force on the creatures struck by it.

when you hit a creature with a spell you can move the creature 5 ft. In any direction

Kinetic flight

your kinetic abilities have given you the ability to take flight as well as hover in the air by controlling the forces around you, while not wearing armor you have a flying speed of 60 ft. Or a flying speed equal to your walking speed (whichever is higher) and can hover

Kinetic Master

You have absolute control over kinetic energy, and can manipulate it at your will.

As an action, you can spend 4 sorcery points to empower yourself with kinetic energy, gaining the following benefits for 1 minute:

  • Your spells deal an extra 1d6 force damage
  • Your movement speed increases by 20 feet
  • you can move a creature hit by your spells 10 ft. Instead of only 5
  • as a bonus action, you can attempt to shunt kinetic energy into a creature, choose a creature within 30 ft of you, they must succeed on a strength saving throw against your spell save dc or be pushed 10 ft in any direction and knocked prone

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2024 9:39:35 PM
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