Base Class: Wizard
Let the brain rot enter your mind and change your mind forever. You are never able to go back. You are welcome Dex :))
A Step Closer
2nd-level Rizzard feature
You gain proficiency with staffs, and consider them ranged weapons, allowing you to attack with them. They shoot bolts of force depending on what type of staff they are.
You also gain proficiency in the Persuasion skill if you don’t already have it.
Dance of Rizz
2nd-level Rizzard feature
You can invoke an ancient tiefling magic called the Dance of Rizz. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Dance of Rizz, which lasts for 1 minute. It ends early if you are incapacitated. You can also dismiss the Dance of Rizz at any time (no action required).
While your Dance of Rizz is active, you gain the following benefits:
- You force all enemies who can see you to make a Charisma saving throw. If they fail, all attack rolls made against you, has your charisma modifier subtracted from it. This disadvantage lasts 2 rounds, and once finished, anyone who succumbed to the power of your rizz is immune to it for a further 3 rounds. During those 3 rounds, they are extremely enraged by what you have done, and try to attack you only. They have your Charisma bonus to any attack made against you.
- Your walking speed increases by 10 feet.
- You have advantage on Charisma (Performance) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
The Rizzler
6th-level Rizzard feature
You try to rizz up your enemies. While your Dance of Rizz active, you can use an action to make a performance check. All enemies that can see you have their attention drawn to you. If you fail your performance check, all of them have to make a Charisma saving throw, or have to attack you the next time they can. They are released from the hate inside of them the moment they attack you once. If they make the saving throw, nothing happens. If you succeed on the performance check, all enemies that can see you, are considered charmed until your next turn, and have to use their movement to move towards you.
You can use this feature a number of times equal to your proficiency modifier, and you gain all expended uses when you finish a long rest.
Beta Rizzard
10th-level Rizzard feature
You can add your Charisma modifier (minimum of +1) to the damage of your ranged weapon attacks while your Dance of Rizz is active.
Alpha Rizzard
14th-level Rizzard feature
You have been the top dog for so long, earning the respect of those around you by way of domineering rizz. When you roll a Charisma check, treat any roll below a 10 on the die, as a 10.
When you cast Command on a creature, that creature has disadvantage on it's saving throw.
Previous Versions
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Coming Soon
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