Base Class: Cleric
Clerics who are chosen as a deity's Invoker are granted direct speech and communion with their divine master, often leading churches, crusades or, guiding inquisitions against the enemies of their god. Their prayers are answered often swiftly and decisively by their master.
Invoker clerics are a class of prayer and invocation, uttering enchanting prayers that take time but offer powerful effects, invoking the name of their god to turn the undead or inspire fear in their enemies. Using these prayers, they can call forth divine light, push their enemies back, or make them flee.
Preacher of Mercy and Justice
When you cast a spell that requires a spell slot, you may as a free action, grant allies you can see temporary hit points equal to your cleric level + the spell's level and, deal additional damage to Frightened enemies equal to your spell casting modifier + the spell's level until the start of your next turn.
Invoker Spells
Your master grants you the right to call upon their name in prayers. Upon reaching the required level you have the following spells prepared thereafter.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | [Tooltip Not Found], [Tooltip Not Found], [Tooltip Not Found], Prayer of Healing |
| 5 | [Tooltip Not Found], [Tooltip Not Found] |
| 7 | [Tooltip Not Found], [Tooltip Not Found] |
| 9 | [Tooltip Not Found], [Tooltip Not Found] |
Channel Divinity: Frightful Emanation
Beginning at 3rd level, as an action and using one of your Channel Divinity, you may create an aura of fear around yourself that causes enemies around you to becomes Frightened. Enemies who can see you within 15ft. must make a Wisdom saving throw against your spell save DC or become Frightened. At 8th level you can change the condition of any spell or ability from Frightened to Blinded. This ability is considered as an emanation spell for its effects.
Your emanation spells now also share one range, this being the highest range of your currently active emanation spell. The time of all emanation spells also resets upon the successful casting of a new emanation spell, this effect doesn't work if you cast a spell that is already active.
Divine Vengeance
Beginning at 6th level and once per long rest, you may spend your action and bonus action consecrating yourself and allies. Any attack rolls made against you or creatures of your choice while they are within a 30ft. radius of you are lowered by your proficiency modifier. If an ally is hit within this range, they may add your proficiency modifier to their attack rolls against the enemy who attacked them, and you have advantage against any enemy under this effect. This ability is considered an emanation spell for its effects.
Mark of Heresy
At 17th level, once per long rest, as a bonus action, you may choose a creature you can see within range, it becomes marked by your god as a heretic. When marked the creature has disadvantage on attack rolls against anyone holding, wearing, or marked by the symbol of your god and disadvantage on saving throws caused by anyone holding, wearing or marked by the symbol of your god. The mark can only be removed by service to your god for at minimum 10 percent of their race's average lifespan.
Previous Versions
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10/11/2024 7:05:43 AM
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13
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0
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Fifth Edition
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Coming Soon
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