Paladin
Base Class: Paladin

  The flavor of the subclass is that the Seekers were an order of Paladins that explored the world, but predominantly Nyar, for ancient relics lost to time, with the goal of finding and safeguarding magical items and treasures to keep them from being used for evil. 

Oath of Seeker Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Seeker Spells table, you thereafter always have the listed spells prepared.

Oath of SeekerSpells
Paladin Level Spells
3 Comprehend languages, Absorb Elements
5 Knock, Locate Object
9 Tongues, Dispel Magic
13 Locate Creature, Dimension Door
17 Legend Lore, Passwall

Channel divinty

Reveal the Hidden - all secret doors and traps within sixty feet are revealed. All invisibility and illusions within 60 feet are dispelled.

Guide the Blade - As a bonus action, you grant one creature you can see advantage on their attack rolls until the start of your next turn.  Any attack made with advantage by the creature until the start of your next turn will cause critical hits on rolls of 19-20

Aura of Alertness

you and allies in aura gain advantage on perception/investigation checks and cannot be surprised.

Smite of Unhidden

Your magical smite now radiates revealing glow of energy. Whenever you cast <em>Divine Smite</em>, you can seen all Magical items within a 60ft radius for the next 10 mins.

The Observer

You gain Advantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace.
You can read on lips, and you have a +5 bonus in passive Perception and passive Investigation.
You gain proficiency with three skills or tools of your choice

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